forked from SirStendec/WirelessUtilities
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathupdate.json
20 lines (20 loc) · 3.11 KB
/
update.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
{
"homepage": "https://minecraft.curseforge.com/projects/wireless-utilities",
"1.12.2": {
"1.10": "Added: Absolute Area and Relative Area Cards\nAdded: Quenched Pearls now extinguish fire and quench lava when thrown.\nFixed: Crash when throwing Scorched Pearl into End Portal with dedicated server.\nFixed: Render less particles.\nFixed: Refined Storage networks breaking when removing a Directional/Positional RS Network block.\n\nFor full changes, see GitHub or CurseForge.",
"1.9.133": "Added: Particle effects for working machines.\nAdded: Filter Augments now filter items you pick up if held in your off-hand.\nFixed: Four potential crashes.\n\nFor full changes, see GitHub or CurseForge.",
"1.8.126": "Added: Filter Augment\nAdded: Remote Side Augment\nAdded: Vaporizer and Modules\n\nWay too many changes to list here. For full changes, see GitHub or CurseForge.",
"1.7.76": "Added: Dispenser Augment\nAdded: Void Pearl\nAdded: A ton of configuration.\nMany changes and bugfixes.\n\nFor full changes, see GitHub or CurseForge.",
"1.6.51": "Changed: Updated Russian language files.\nFixed: Excessive memory usage.",
"1.6.48": "Added: Player Positional Card\nAdded: Sided I/O Control\nChanged: Positional Machines no longer connect via their fronts/tops by default. Configurable.\nFixed: Do not display AE2 Channel Count when AE2 Channels are disabled.\nFixed: Issue with AE2 machines not connecting to secured networks.\n\nFor full changes, see GitHub or CurseForge.",
"1.5.40": "Added: Auxiliary Condenser Augment\nAdded: /wu_fluidgen Command\nAdded: Russian Language Support.\nChanged: Positional Machines now face a direction.\nFixed: Recipe for Chunk Load Augment.\n\nFor full changes, see GitHub or CurseForge.",
"1.4.32": "Added: Chunk Load Augment.\nAdded: Machines track who placed them. Used for chunk loading.\nFixed: Energy duplication bug with Chargers.\nFixed: Machines keeping targets chunk loaded via frequent access.\nChanged: Throttle Condensers to only place/drain fluid blocks once every 10 ticks.\nChanged: Additional caching for performance.\n\nFor full changes, see GitHub or CurseForge.",
"1.3.31": "Added: Relative Positional Card.\nAdded: Comparator output for machines.\nAdded: World Augment in Desublimator drops/picks up items.\nAdded: Block Augment in Desublimator places/breaks blocks.\nChanged: Rename Positional Card to Absolute Positional Card.\nChanged: Condensers with bright fluids now emit light.\nChanged: Clean up different iteration modes to work nicer.\nChanged: AE2 Machines now act as a dense cable. 32 channels vs 8.\nFixed: Rendering work areas at extreme world positions.\n\nFor full changes, see GitHub or CurseForge.",
"1.2.22": "Added: Crop Augment\nAdded: Alternate Iteration Modes (Nearest First, Furthest First, Random, Round Robin)\nAdded: JEI Integration\nFixed: Crash with Charged Pearls falling into water/lava.\nFixed: Issue with Condenser filling/draining items in inventories that turn into other items when filled/drained.\n\nFor full changes, see GitHub or CurseForge.",
"1.1.11": "See GitHub commits for changelog"
},
"promos": {
"1.12.2-latest": "1.10",
"1.12.2-recommended": "1.10"
}
}