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"[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles" not working on City units #12431

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SpacedOutChicken opened this issue Nov 8, 2024 · 2 comments
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@SpacedOutChicken
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Is there an existing issue for this?

  • I have searched the existing issues

Game Version

4.14.4

Describe the bug

The "[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles" unique says that it's a combatantFilter unique, so it should work on City units as well as mapUnitFilter units. It doesn't appear to work on City units when tested.

Steps to Reproduce

I tested this out by giving a unit the unique of "[-10]% Strength for enemy [City] units in adjacent [All] tiles". It doesn't appear to do anything; the combat preview gave no indication that the strength of the city was lowered at all.

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Link to save file

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Operating System

Windows

Additional Information

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@yairm210
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yairm210 commented Nov 8, 2024

No, cities are not units. Not a bug.

@yairm210 yairm210 closed this as not planned Won't fix, can't repro, duplicate, stale Nov 8, 2024
@SpacedOutChicken
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The unique still says that it's a combatant filter. Can that be changed to a map unit filter for clarity?

@yairm210 yairm210 reopened this Nov 9, 2024
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