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Feature request: consistent placement of Automate button #12271
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Hotkeys already exist, visible on Desktop with mouseover because that's where they're in use - key for automation is M |
I made a video where I automated every unit in a turn. Notice that the battleships sometimes have "automate" on the 2nd or 3rd page. As for the hotkeys, that makes sense that they are already implemented for the desktop version. Unfortunately I am limited to Android's touch screen, so that isn't a viable option for me. Thank you for looking into this |
Just a thought-- would it be possible to add a floating toolbar for the hotkeys to the Android touch screen version? |
Another thought-- possible to set an option to make the existing action buttons ínto icons only without a label, so they can all fit on one page with the tiny screen UI? |
This is an interesting idea, and would more closely match the Civ 5 UI. |
Before creating
Problem Description
I play unciv on an android phone with a very small screen. When I hit the "next unit" button, there are often 3 tiny menu pages of tiny action buttons to press for the next unit. That's fine, but what drives me nuts is that the action buttons seem to show up in a random order for every next unit. So "automate" may be the first item on the first page for a unit, then it may be the 3rd item on the 2nd page for the next unit, etc... if I am trying to automate 20 or 30 units in a single turn (or any other action), I have to hunt and peck for that same action in different places for each unit.
Related Issue Links
No response
Desired Solution
Desired solution is to either keep the action menu consistent for all units of the same type, or allow me to group select multiple units in the Units Overview and set the same action for the whole group. Or actually, both of those solutions.
Alternative Approaches
Not sure how it would be implemented on Android with it's super slow keyboard interface, but hotkeys that are set to a consistent action (Like "A" for automate,"S" for sleep, "N" for next unit) would be a good solution too. I think this is how it worked in Cív 1 and 2?
Additional Context
No response
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