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Gravity on the jiggle is still based on the global axis rather than local #17

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LynnV7777777 opened this issue Dec 2, 2024 · 0 comments

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@LynnV7777777
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LynnV7777777 commented Dec 2, 2024

I had the gravity set to Z = -6 and then Y = -9.81 and when rotating my character in game, the jiggle bone would angle itself to face global z rather than the local one.
I see you made an update last year to fix this but I am still having this issue.
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To get around it I have to model the character like this and simply only use the Y axis for gravity
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