You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I had the gravity set to Z = -6 and then Y = -9.81 and when rotating my character in game, the jiggle bone would angle itself to face global z rather than the local one.
I see you made an update last year to fix this but I am still having this issue.
To get around it I have to model the character like this and simply only use the Y axis for gravity
The text was updated successfully, but these errors were encountered:
I had the gravity set to Z = -6 and then Y = -9.81 and when rotating my character in game, the jiggle bone would angle itself to face global z rather than the local one.
I see you made an update last year to fix this but I am still having this issue.
To get around it I have to model the character like this and simply only use the Y axis for gravity
The text was updated successfully, but these errors were encountered: