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My model has 28 bones for physics simulation which I have each assigned a Jigglebone, but my editor seems to slow to a crawl when I have too many of them enabling "Use Gravity" and then having the Skeleton3D selected in the Scene Tree.
Although I admit that not all the bones necessary need to be calculating gravity, it is a bit disappointing that I have to manually disable this feature on so many bones to manage my Skeleton3D (not to mention how much better my result looks with gravity.)
Steps to reproduce:
Import rigged model with 25+ bones.
Assign a Jigglebone to each bone in the armature/Skeleton3D.
Enable "Use Gravity" on all Jigglebones.
In the Scene Tree, select the Skeleton3D.
Observe drop in editor performance.
Tech Specs (Laptop)
CPU: i7-9750H @ 2.6 GHz (12 CPUs)
RAM: 32 GB
Graphics: NVIDIA GTX 1650
The text was updated successfully, but these errors were encountered:
My model has 28 bones for physics simulation which I have each assigned a Jigglebone, but my editor seems to slow to a crawl when I have too many of them enabling "Use Gravity" and then having the Skeleton3D selected in the Scene Tree.
Although I admit that not all the bones necessary need to be calculating gravity, it is a bit disappointing that I have to manually disable this feature on so many bones to manage my Skeleton3D (not to mention how much better my result looks with gravity.)
Steps to reproduce:
Tech Specs (Laptop)
The text was updated successfully, but these errors were encountered: