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New Values - Big List 2 #111

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25 tasks
y0014984 opened this issue Jun 20, 2019 · 0 comments
Open
25 tasks

New Values - Big List 2 #111

y0014984 opened this issue Jun 20, 2019 · 0 comments
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enhancement New feature or request
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@y0014984
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y0014984 commented Jun 20, 2019

  • [A3] VehicleSensors
    (((vehicle player) isVehicleSensorEnabled "IRSensorComponent") select 0) select 1
    Beispiel für Sensoren, ermittelt mit: listVehicleSensors (vehicle player);
    [
    ["IRSensorComponent","IRSensorComponent"],
    ["VisualSensorComponent","VisualSensorComponent"],
    ["AntiRadiationSensorComponent","PassiveRadarSensorComponent"],
    ["PassiveRadarSensorComponent","PassiveRadarSensorComponent"],
    ["LaserSensorComponent","LaserSensorComponent"],
    ["NVSensorComponent","NVSensorComponent"]
    ]
  • [A3] Radbremse, Schwebflug, Nachbrenner, Landeklappen, AutoTrimmung
  • [A3] Interessante Event Handler (WeaponRested, WeaponDeployed, MPRespawn, InventoryOpened/Closed, ContainerOpened/Closed, EpeContact, Fuel, LandedTouchDown, Put, Take)
  • [A3] Interessante Mission Event Handler (Map, PlayerConnected, PlayerDisconnected, PlayerViewChanged)
  • [A3] Benutzt Drohne/Mörser/Geschütz/MG
  • [A3/ACE] Stamina (getFatigue)
  • [ACE] Ist verletzt
  • [ACE] Ist Sanitäter
  • [ACE] Ist Arzt
  • [ACE] Ist Mechaniker
  • [ACE] Ist Instandhalter
  • [ACE] Heilt einen Mitspieler
  • [ACE] Repariert ein Fahrzeug
  • [ACE] Magazine Repack
  • [ACE] Arsenal
  • [bob] call ace_medical_status_fnc_isBeingCarried (BOOL)
  • [bob] call ace_medical_status_fnc_isBeingDragged (BOOL)
  • [player] call ace_medical_status_fnc_hasStableVitals (BOOL)
  • [player] call ace_medical_status_fnc_isInStableCondition (BOOL)
  • [player] call ace_medical_status_fnc_getBloodLoss (NUMBER)
  • [player] call ace_medical_status_fnc_getBloodPressure (NUMBER 0=Low und 1^=High)
  • [player] call ace_medical_treatment_fnc_getTriageStatus
    • Triage info
    • 0: Status ID
    • 1: Name
    • 2: Color
    • 3: Text color
  • [player, "leftleg"] call ace_medical_treatment_fnc_hasTourniquetAppliedTo (BOOL)
  • [player] call ace_medical_treatment_fnc_isInMedicalFacility (BOOL)
  • [player] call ace_medical_treatment_fnc_isInMedicalVehicle (BOOL)
@y0014984 y0014984 added the enhancement New feature or request label Jun 20, 2019
@y0014984 y0014984 added this to the PPS v0.4.2 milestone Jun 20, 2019
@y0014984 y0014984 self-assigned this Jun 20, 2019
@y0014984 y0014984 modified the milestones: PPS v0.4.2, PPS v0.8.15 Jun 26, 2019
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