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Hello! I'm new to ink and inkjs, but so far I'm loving it!
For my project, I would like to be able to list all variables and their values in order to see and modify them as the game plays.
I can access individual variables through the Story.variablesState proxy, but I haven't found a way to enumerate them.
Right now I'm using a hacky way to do it, by accessing the private attribute Story.variablesState._globalVariables directly, and ignoring the TypeScript error.
Is there a better way to do this? If not, what about adding [[OwnPropertyKeys]] to the proxy?
To Reproduce
Try to enumerate variables like: Object.keys(Story.variablesState).
Expected behavior
Object.keys(Story.variablesState) should provide an array of variables.
Environment
OS: macOs
Web browser version: Chrome 124
inkjs version: 2.2.2
Additional context
Thanks for your help!
The text was updated successfully, but these errors were encountered:
Describe the bug
Hello! I'm new to ink and inkjs, but so far I'm loving it!
For my project, I would like to be able to list all variables and their values in order to see and modify them as the game plays.
I can access individual variables through the
Story.variablesState
proxy, but I haven't found a way to enumerate them.Right now I'm using a hacky way to do it, by accessing the private attribute
Story.variablesState._globalVariables
directly, and ignoring the TypeScript error.Is there a better way to do this? If not, what about adding
[[OwnPropertyKeys]]
to the proxy?To Reproduce
Try to enumerate variables like:
Object.keys(Story.variablesState)
.Expected behavior
Object.keys(Story.variablesState)
should provide an array of variables.Environment
Additional context
Thanks for your help!
The text was updated successfully, but these errors were encountered: