From 22f3c8e559247abe79ebff1b44e77be0a95203d1 Mon Sep 17 00:00:00 2001 From: Valera <76255437+xzxADIxzx@users.noreply.github.com> Date: Sun, 3 Oct 2021 14:46:46 +0300 Subject: [PATCH] ... --- src/game/SchemeSize.java | 12 ------------ src/ui/dialogs/ModSettingsMenuDialog.java | 11 ----------- 2 files changed, 23 deletions(-) diff --git a/src/game/SchemeSize.java b/src/game/SchemeSize.java index 62939cca..ae7bb453 100644 --- a/src/game/SchemeSize.java +++ b/src/game/SchemeSize.java @@ -36,20 +36,8 @@ public SchemeSize(){ hudfrag.build(ui.hudGroup); // add secret - // var mod = settings.mod; - // mod.getCells().get(8).visible(false); // hide secret settings.mod.getCells().get(8).visible(false); // hide secret - // add zoom scale - // Stack elementMax = (Stack)mod.getCells().get(0).get(); - // Stack elementMin = (Stack)mod.getCells().get(1).get(); - // Slider sliderMax = (Slider)elementMax.getChildren().get(0); - // Slider sliderMin = (Slider)elementMin.getChildren().get(0); - // sliderMax.changed(() -> { renderer.maxZoom = sliderMax.getValue() / 4f * 6f; }); - // sliderMin.changed(() -> { renderer.minZoom = 1 / (sliderMin.getValue() / 4f) * 1.5f; }); - // renderer.maxZoom = sliderMax.getValue() / 4f * 6f; // apply zoom - // renderer.minZoom = 1f / (sliderMin.getValue() / 4f) * 1.5f; - // mobiles haven`t keybinds if(mobile) return; diff --git a/src/ui/dialogs/ModSettingsMenuDialog.java b/src/ui/dialogs/ModSettingsMenuDialog.java index bc688dfb..d80dfee2 100644 --- a/src/ui/dialogs/ModSettingsMenuDialog.java +++ b/src/ui/dialogs/ModSettingsMenuDialog.java @@ -300,8 +300,6 @@ void addSettings(){ mod.consSliderSetting("minzoommul", 4, 4, 20, 1, i -> i / 4f + "x", value -> { renderer.minZoom = 1f / (value.get() / 4f) * 1.5f; }); - // mod.sliderPref("minzoommul", 4, 4, 20, 1, i -> i / 4f + "x"); - // mod.sliderPref("maxzoommul", 4, 4, 20, 1, i -> i / 4f + "x"); mod.sliderPref("copysize", 512, 32, 512, 32, i -> Core.bundle.format("setting.blocks", i)); mod.sliderPref("breaksize", 512, 32, 512, 32, i -> Core.bundle.format("setting.blocks", i)); mod.checkPref("copyshow", true); @@ -330,15 +328,6 @@ void addSettings(){ Core.settings.put("keyboard", false); } } - //the issue with touchscreen support on desktop is that: - //1) I can't test it - //2) the SDL backend doesn't support multitouch - /*else{ - game.checkPref("touchscreen", false, val -> control.setInput(!val ? new DesktopInput() : new MobileInput())); - if(Core.settings.getBool("touchscreen")){ - control.setInput(new MobileInput()); - } - }*/ if(!mobile){ game.checkPref("crashreport", true);