From 24c57793e1917b2110d1e3ce8edc634f43eadc67 Mon Sep 17 00:00:00 2001 From: MinetaS Date: Wed, 30 Oct 2024 21:30:21 +0900 Subject: [PATCH] Remove moveCountPruning in search.cpp The definition of moveCountPruning may cause confusion by implying that the variable is unconstrained. However, once it is set to true, it should not be reset to false, otherwise it would break the internal logic of MovePicker. Several patches have overlooked this constraint. For example: https://tests.stockfishchess.org/tests/view/671e7c0486d5ee47d953d226 https://tests.stockfishchess.org/tests/view/66a1de7b4ff211be9d4eccea The implementation approach was suggested by Disservin. Passed non-regression STC: LLR: 3.02 (-2.94,2.94) <-1.75,0.25> Total: 180672 W: 47072 L: 47006 D: 86594 Ptnml(0-2): 536, 19482, 50247, 19522, 549 https://tests.stockfishchess.org/tests/view/6720df6f86d5ee47d953d542 closes https://github.com/official-stockfish/Stockfish/pull/5661 No functional change --- src/movepick.cpp | 4 +++- src/movepick.h | 4 +++- src/search.cpp | 8 ++++---- 3 files changed, 10 insertions(+), 6 deletions(-) diff --git a/src/movepick.cpp b/src/movepick.cpp index 0649518938a..2a1fb837348 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -216,7 +216,7 @@ Move MovePicker::select(Pred filter) { // This is the most important method of the MovePicker class. We emit one // new pseudo-legal move on every call until there are no more moves left, // picking the move with the highest score from a list of generated moves. -Move MovePicker::next_move(bool skipQuiets) { +Move MovePicker::next_move() { auto quiet_threshold = [](Depth d) { return -3560 * d; }; @@ -322,4 +322,6 @@ Move MovePicker::next_move(bool skipQuiets) { return Move::none(); // Silence warning } +void MovePicker::skip_quiet_moves() { skipQuiets = true; } + } // namespace Stockfish diff --git a/src/movepick.h b/src/movepick.h index dff09f79c3e..f8f84d02474 100644 --- a/src/movepick.h +++ b/src/movepick.h @@ -212,7 +212,8 @@ class MovePicker { const PawnHistory*, int); MovePicker(const Position&, Move, int, const CapturePieceToHistory*); - Move next_move(bool skipQuiets = false); + Move next_move(); + void skip_quiet_moves(); private: template @@ -234,6 +235,7 @@ class MovePicker { int threshold; Depth depth; int ply; + bool skipQuiets = false; ExtMove moves[MAX_MOVES]; }; diff --git a/src/search.cpp b/src/search.cpp index c7a8c28b474..4864057c1b1 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -942,12 +942,11 @@ Value Search::Worker::search( value = bestValue; - int moveCount = 0; - bool moveCountPruning = false; + int moveCount = 0; // Step 13. Loop through all pseudo-legal moves until no moves remain // or a beta cutoff occurs. - while ((move = mp.next_move(moveCountPruning)) != Move::none()) + while ((move = mp.next_move()) != Move::none()) { assert(move.is_ok()); @@ -993,7 +992,8 @@ Value Search::Worker::search( if (!rootNode && pos.non_pawn_material(us) && bestValue > VALUE_TB_LOSS_IN_MAX_PLY) { // Skip quiet moves if movecount exceeds our FutilityMoveCount threshold (~8 Elo) - moveCountPruning = moveCount >= futility_move_count(improving, depth); + if (moveCount >= futility_move_count(improving, depth)) + mp.skip_quiet_moves(); // Reduced depth of the next LMR search int lmrDepth = newDepth - r;