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Mh its either an ignored texture or these are close to models that contain light as a substring in their name.
I've opted to remove these entities upon map load because of all the fake volumetrics on lamps and hiding the texture wasnt reliable.
There is now a game_setting file (next to map settings) that exposes this option iirc. You could turn it off, reload the game and see if they come back
Yes they do work now when spotlight_billboard_spawning is set to 1
Although for some reason they don't render through cracked glass, they used to in previous builds though.
This didn't happen in a previous version which I assume is related to the new particle rendering system
Example:
https://www.youtube.com/watch?v=qOOS8Wf7ArE
Original rasterized game:
https://www.youtube.com/watch?v=jgi-vWmdmDg
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