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I originally thought that implementing XInput would be enough for most games.
But they are a lot of games that rely on DInput device enumeration to decide if they should use XInput.
I've been working on partially implementing DInput8 to solve this and later on DInput8-only games with a more thorough implementation.
However it is still a work in progress as of this writing.
Hopefully this should improve game compatibility.
I'll be sure to have a look at the aforementioned games. FFX was already on my list of DInput shenanigans.
There are a few games below that InputFusion does not work with :
meaning without InputFusion those games won't detect input from non-xinput controllers, like e.g. Switch Pro Controller.
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