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Being able to modify campath in realtime #2

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Devostated opened this issue Dec 10, 2018 · 6 comments
Open

Being able to modify campath in realtime #2

Devostated opened this issue Dec 10, 2018 · 6 comments
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enhancement New feature or request

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@Devostated
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Make a keyframe for each ingame campath keyframe
It's fine to be inaccurate from ingame to c4d since you modify anyways
and you should be able to add new ingame campath keyframes inside C4D

For editing and recording purpose not live events.

@xNWP
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xNWP commented Dec 10, 2018

This is a repost of issue #1 -- I know you're not GitHub savy so it's fine, but next time just reply to the original issue and I can reopen it ^_^

@xNWP xNWP self-assigned this Dec 10, 2018
@xNWP xNWP added the enhancement New feature or request label Dec 10, 2018
@xNWP
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xNWP commented Dec 10, 2018

Just to clarify, for adding points. Are you just looking for a simple button that sends the command mirv_campath add to the client?

@Devostated
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I thought of using the keyframe button inside C4D would also create one ingame. But that's not really necessary if csgo would be able to just playback the C4D campath so you can use it for e.g. mirv_streams recording

@xNWP
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xNWP commented Dec 10, 2018

Keep in mind though, how a camera moves in 3d space in Cinema 4D and CS:GO (with HLAE) will be different since they use different interpolations. The only way to get a one-to-one mapping would be to not use campaths at all and instead use the CamIO format (which a plugin already exists for).

@Devostated
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Well the keypoint is that you can use such things like CamIO in real time without import/export.
Doesn't matter how it's get executed aslong as you can like start the campath and recording without switching through programs like starting a campath in C4D and jumping really fast in CSGO to type the record start command

@xNWP
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xNWP commented Dec 11, 2018

hmmm so I think you're looking more for a feature that just syncs the camera with time to cs:go

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