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transform-pan-zoom.py
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# -----------------------------------------------------------------------------
# Copyright (c) 2009-2016 Nicolas P. Rougier. All rights reserved.
# Distributed under the (new) BSD License.
# -----------------------------------------------------------------------------
import numpy as np
from PIL import Image
from glumpy import app, gl, glm, gloo, data
from glumpy.transforms import PanZoom, Position
vertex = """
attribute vec2 position;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void main()
{
gl_Position = <transform>;
v_texcoord = texcoord;
}
"""
fragment = """
uniform sampler2D texture;
varying vec2 v_texcoord;
void main()
{
gl_FragColor = texture2D(texture, v_texcoord);
}
"""
window = app.Window(width=800, height=800)
@window.event
def on_draw(dt):
window.clear()
program.draw(gl.GL_TRIANGLE_STRIP)
@window.event
def on_key_press(key, modifiers):
if key == app.window.key.SPACE:
transform.reset()
program = gloo.Program(vertex, fragment, count=4)
program['position'] = [(-1,-1), (-1,1), (1,-1), (1,1)]
program['texcoord'] = [( 0, 1), ( 0, 0), ( 1, 1), ( 1, 0)]
program['texture'] = data.get("lena.png")
transform = PanZoom(Position("position"), aspect=1)
program['transform'] = transform
window.attach(transform)
app.run()