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gloo-texture-2D.py
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# -----------------------------------------------------------------------------
# Copyright (c) 2009-2016 Nicolas P. Rougier. All rights reserved.
# Distributed under the (new) BSD License.
# -----------------------------------------------------------------------------
import numpy as np
from glumpy import app, gloo, gl
vertex = """
attribute vec2 position;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void main()
{
gl_Position = vec4(position, 0.0, 1.0);
v_texcoord = texcoord;
}
"""
fragment = """
uniform sampler2D texture;
varying vec2 v_texcoord;
void main()
{
float r = texture2D(texture, v_texcoord).r;
gl_FragColor = vec4(r,r,r,1);
}
"""
def checkerboard(grid_num=8, grid_size=32):
row_even = grid_num // 2 * [0, 1]
row_odd = grid_num // 2 * [1, 0]
Z = np.row_stack(grid_num // 2 * (row_even, row_odd)).astype(np.uint8)
return 255 * Z.repeat(grid_size, axis=0).repeat(grid_size, axis=1)
window = app.Window(width=512, height=512)
@window.event
def on_draw(dt):
window.clear()
quad.draw(gl.GL_TRIANGLE_STRIP)
quad = gloo.Program(vertex, fragment, count=4)
quad['position'] = [(-1,-1), (-1,+1), (+1,-1), (+1,+1)]
quad['texcoord'] = [( 0, 1), ( 0, 0), ( 1, 1), ( 1, 0)]
quad['texture'] = checkerboard()
app.run()