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gloo-texture-1D.py
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# -----------------------------------------------------------------------------
# Copyright (c) 2009-2016 Nicolas P. Rougier. All rights reserved.
# Distributed under the (new) BSD License.
# -----------------------------------------------------------------------------
import numpy as np
from glumpy import app, gloo, gl
vertex = """
attribute vec2 position;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void main()
{
gl_Position = vec4(position, 0.0, 1.0);
v_texcoord = texcoord;
}
"""
fragment = """
uniform sampler1D texture;
varying vec2 v_texcoord;
void main()
{
float r = texture1D(texture, v_texcoord.x).r;
gl_FragColor = vec4(r,r,r,1);
}
"""
window = app.Window(width=512, height=512)
@window.event
def on_draw(dt):
window.clear()
quad.draw(gl.GL_TRIANGLE_STRIP)
quad = gloo.Program(vertex, fragment, count=4)
quad['position'] = [(-1,-1), (-1,+1), (+1,-1), (+1,+1)]
quad['texcoord'] = [( 0, 1), ( 0, 0), ( 1, 1), ( 1, 0)]
quad['texture'] = np.linspace(0.0,1.0,256)
app.run()