forked from Tencent/xLua
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathHotfixTest.cs
65 lines (52 loc) · 2.29 KB
/
HotfixTest.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
using UnityEngine;
using XLua;
namespace XLuaTest
{
[Hotfix]
public class HotfixTest : MonoBehaviour
{
LuaEnv luaenv = new LuaEnv();
private int tick = 0;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (++tick % 50 == 0)
{
Debug.Log(">>>>>>>>Update in C#, tick = " + tick);
}
}
void OnGUI()
{
if (GUI.Button(new Rect(10, 10, 300, 80), "Hotfix"))
{
luaenv.DoString(@"
xlua.hotfix(CS.XLuaTest.HotfixTest, 'Update', function(self)
self.tick = self.tick + 1
if (self.tick % 50) == 0 then
print('<<<<<<<<Update in lua, tick = ' .. self.tick)
end
end)
");
}
string chHint = @"在运行该示例之前,请细致阅读xLua文档,并执行以下步骤:
1.宏定义:添加 HOTFIX_ENABLE 到 'Edit > Project Settings > Player > Other Settings > Scripting Define Symbols'。
(注意:各平台需要分别设置)
2.生成代码:执行 'XLua > Generate Code' 菜单,等待Unity编译完成。
3.注入:执行 'XLua > Hotfix Inject In Editor' 菜单。注入成功会打印 'hotfix inject finish!' 或者 'had injected!' 。";
string enHint = @"Read documents carefully before you run this example, then follow the steps below:
1. Define: Add 'HOTFIX_ENABLE' to 'Edit > Project Settings > Player > Other Settings > Scripting Define Symbols'.
(Note: Each platform needs to set this respectively)
2.Generate Code: Execute menu 'XLua > Generate Code', wait for Unity's compilation.
3.Inject: Execute menu 'XLua > Hotfix Inject In Editor'.There should be 'hotfix inject finish!' or 'had injected!' print in the Console if the Injection is successful.";
GUIStyle style = GUI.skin.textArea;
style.normal.textColor = Color.red;
style.fontSize = 16;
GUI.TextArea(new Rect(10, 100, 500, 290), chHint, style);
GUI.TextArea(new Rect(10, 400, 500, 290), enHint, style);
}
}
}