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= 1.0.7 (2014-11-20)
* CocoaLumberjack 2.x-beta compatibility (Raphael Schaad)
= 1.0.6 (2014-11-20)
* Decouple project and library CocoaLumberjack log levels (Raphael Schaad)
= 1.0.5 (2014-11-20)
* Fix regression from v1.0.2 that prevented animation on single-core devices iPhone 3GS and 4, iPod Touch 3rd and 4th gen, and iPad 1st gen (Raphael Schaad)
= 1.0.4 (2014-11-01)
* Add convenience initializer `+animatedImageWithGIFData:` and improve existing initialization semantics (Raphael Schaad)
* Use custom CocoaLumberjack log level to avoid `ddLogLevel` re-definition (or lack of definition) issues (Raphael Schaad)
= 1.0.3 (2014-10-29)
* Move to non-const ddLogLevel for better configurability of log level (Raphael Schaad)
* Allow FLLumberjackIntegrationEnabled and FLDebugLoggingEnabled to be configured externally (Vinicius Baggio Fuentes)
= 1.0.2 (2014-10-21)
* Move to #import single header FLAnimatedImage.h (Raphael Schaad)
* Fix potential crash during memory warning (Raphael Schaad, Ryan Olson)
* Import UIKit in FLAnimatedImage to allow omitting the prefix header and enabling its usage as Swift module (Nolan Waite)
* Fix issue where an animated image view would go black on receiving a touch inside a collection view cell/getting highlighted (Nolan Waite, Aditya KD)
* Support Auto Layout better by sizing the image view's correctly (Nolan Waite)
* Add CocoaLumberjack logging integration (Raphael Schaad)
* Fix issue where setting a still image didn't display when an animated image previously was displayed in the same view (Nikolai Sander)
* Enable continuous playback when scrolling in a UIScrollView (Raphael Schaad)
* In the demo project, make debug views work with async image loading. (Tim Johnsen)
= 1.0.1 (2014-08-13)
* Fix issue where the minimum frame delay time of 0.02s sometimes wasn't supported because of float rounding (Andrej Mihajlov)
* Fix crash in `FLAnimatedImageView` when `-stopAnimating` is called from `-[UIImageView dealloc]` (Ryan Olson)
* Fix build issue "Use of undeclared identifier 'BYTE_SIZE'" when compiling for device with Xcode 6 (Raphael Schaad)
* Optimization by avoiding continued production of frames on a background thread when the image is going away (Raphael Schaad)
* Allow tracking arbitrary debugging data for any instance of `FLAnimatedImage` (Raphael Schaad)
* In the demo project, move loading of remote GIFs off the main thread (Raphael Schaad)
= 1.0.0 (2014-05-29)
* Initial commit (Raphael Schaad)