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If the replaced texture is the last instance of that texture, it will be erased within the slot, leading to a glDeleteTextures() without active context.
#58 and #12 are similar.
in recent years a pattern in (multithreaded) engines has emerged where gpu commands are collected in different threads (command buffers) and are then submitted to the gpu as batches in one or multiple render threads.
something along those lines would avoid all situations where currently makeCurrent() is called. big change tho.
If the replaced texture is the last instance of that texture, it will be erased within the slot, leading to a
glDeleteTextures()
without active context.The text was updated successfully, but these errors were encountered: