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Allow to adjust fishable, update deep in MH2O attributes #57

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bloerwald opened this issue Jul 21, 2020 · 2 comments
Open

Allow to adjust fishable, update deep in MH2O attributes #57

bloerwald opened this issue Jul 21, 2020 · 2 comments

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@bloerwald
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Currently, we load from the input and copy that 1:1. This leads to TC at least not removing fatigue if users edit water to be shallow. It also means users can’t make a piece of water non-/fishable.

@bloerwald
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additionally, reading (and thus writing) the render mask is broken: eeb57a1#commitcomment-41300338

@Adspartan
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Adspartan commented May 25, 2024

Fatigue is now auto generated as of ad87ab0 (it might be good to give the option to set it up manually though)

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