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screen.py
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import pygame
import random
import socket
import sys
import time
import datetime
from utils.saveManager import SaveManager
from utils.saveManager import save
from utils.button import Button
from utils.socket import Server, Client
from utils.sound import sound
from card import NumberCard, Deck, AbilityCard
from player import HumanPlayer
from player import HumanPlayerA
from player import ComputerPlayer
from player import DiscardPile
from player import ComputerPlayerA
hostName = socket.gethostname()
ip = socket.gethostbyname(hostName)
server = Server(ip)
client = Client()
class Screen:
def __init__(self):
self.data = save.read()
self.screen = pygame.display.set_mode(self.data['screenSize'])
pygame.display.set_caption('PyUNO')
self.running = True
def quit(self):
self.running = False
class Achievement():
def __init__(self, name, description, icon, achieved, achievedDate):
super().__init__()
self.icon = icon
self.image = pygame.image.load(icon).convert_alpha()
self.name = name
self.description = description
self.achieved = False
self.achievedDate = None
class AchievementList():
def __init__(self):
super().__init__()
self.achievements = [
Achievement(name = '첫 승리', description = '싱글 플레이어 대전에서 승리', icon = 'victory_image/victory1.png', achieved = False, achievedDate=None),
Achievement(name = '지역 탐험가', description = '스토리 모드에서 각 지역별 승리', icon = 'victory_image/victory2.png', achieved = False, achievedDate=None),
Achievement(name = '스피드 게임', description = '싱글 플레이어 게임에서 10턴 안에 승리', icon = 'victory_image/victory3.png', achieved = False, achievedDate=None),
Achievement(name = '숫자만으로', description = '기술 카드를 단 한번도 사용하지 않고 승리', icon = 'victory_image/victory4.png', achieved = False, achievedDate=None),
Achievement(name = '역전승', description = '다른 플레이어가 UNO를 선언한 뒤에 승리', icon = 'victory_image/victory5.png', achieved = False, achievedDate=None),
Achievement(name = '1명쯤이야', description = '멀티 플레이어 1명과의 대전에서 승리', icon = 'victory_image/victory6.png', achieved = False, achievedDate=None),
Achievement(name = '2명도 가능해', description = '멀티 플레이어 2명과의 대전에서 승리', icon = 'victory_image/victory7.png', achieved = False, achievedDate=None),
Achievement(name = 'UNO 고수', description = '멀티 플레이어 3명과의 대전에서 승리', icon = 'victory_image/victory8.png', achieved = False, achievedDate=None),
]
class AchievementScreen(Screen):
def __init__(self):
super().__init__()
self.achievementSystem = AchievementList()
self.font = pygame.font.SysFont('malgungothicsemilight', 14)
self.width = self.screen.get_width()
self.height = self.screen.get_height()
self.quitButton = Button(280, 20, 40, 40, "Q", self.screen, self.quitScreen)
def quitScreen(self):
self.running = False
def draw(self):
y = 10
temp = 0
for achievement in self.achievementSystem.achievements[:8]:
icon = pygame.transform.scale(achievement.image, (50, 50))
name = achievement.name
description = achievement.description
date = achievement.achievedDate
# 배경 사각형
#rect = pygame.Rect(20, y, self.width/2 - 40, self.height/4 -40)
#pygame.draw.rect(self.screen, (255, 255, 255), rect)
if temp == 4:
y = 10
if temp < 4:
# 업적 아이콘
self.screen.blit(icon, (15, y+20))
# 업적 이름
nameText = self.font.render(name, True, (0, 0, 0))
self.screen.blit(nameText, (65, y+10))
# 업적 설명
descriptionText = self.font.render(description, True, (0, 0, 0))
self.screen.blit(descriptionText, (65, y+35))
if self.data["Achievement"][temp] == "T": # 업적 달성하면
dateText = self.font.render('달성됨', True, (0, 0, 0))
else:
dateText = self.font.render('달성되지 않음', True, (0, 0, 0))
self.screen.blit(dateText, (65, y+60))
elif temp >= 4:
#y = 10
#for achievement in self.achievementSystem.achievements[4:]:
#icon = pygame.transform.scale(achievement.image, (50, 50))
#name = achievement.name
#description = achievement.description
# 배경 사각형
#rect = pygame.Rect(self.width - 20 - (self.width/2-40), y, self.width/2 - 40, self.height/4 -40)
#pygame.draw.rect(self.screen, (255, 255, 255), rect)
# 업적 아이콘
self.screen.blit(icon, (325, y+20))
# 업적 이름
name_text = self.font.render(name, True, (0, 0, 0))
self.screen.blit(name_text, (375, y+10))
# 업적 설명
description_text = self.font.render(description, True, (0, 0, 0))
self.screen.blit(description_text, (375, y+35))
if self.data["Achievement"][temp] == "T": # 업적 달성하면
# 업적 달성 일자
dateText = self.font.render('달성됨', True, (0, 0, 0))
else:
dateText = self.font.render('달성되지 않음', True, (0, 0, 0))
self.screen.blit(dateText, (375, y+60))
y += 100
temp += 1
def run(self):
self.running = True
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
self.screen.fill([255, 255, 255])
self.draw()
self.quitButton.process()
pygame.display.update()
class MapScreen(Screen):
def __init__(self):
super().__init__()
# self.screen = self.data['screenSize']
self.width = self.screen.get_width()
self.height = self.screen.get_height()
self.areaSize = self.data['screenSize'][0] // 4
self.mapImage = pygame.transform.scale(pygame.image.load("map_image/map.png"), (self.data['screenSize'][0], self.data['screenSize'][1]))
self.area1 = pygame.transform.scale(pygame.image.load("map_image/stage1.png"), (self.areaSize, self.areaSize))
self.area2 = pygame.transform.scale(pygame.image.load("map_image/stage2.png"), (self.areaSize, self.areaSize))
self.area3 = pygame.transform.scale(pygame.image.load("map_image/stage3.png"), (self.areaSize, self.areaSize))
self.area4 = pygame.transform.scale(pygame.image.load("map_image/stage4.png"), (self.areaSize, self.areaSize))
self.area1Lock = pygame.transform.scale(pygame.image.load("map_image/stage1Lock.png"), (self.areaSize, self.areaSize))
self.area2Lock = pygame.transform.scale(pygame.image.load("map_image/stage2Lock.png"), (self.areaSize, self.areaSize))
self.area3Lock = pygame.transform.scale(pygame.image.load("map_image/stage3Lock.png"), (self.areaSize, self.areaSize))
self.area4Lock = pygame.transform.scale(pygame.image.load("map_image/stage4Lock.png"), (self.areaSize, self.areaSize))
self.areas = [
(self.width // 4 * 0.5, self.height // 4 * 0.1),
(self.width // 4 * 2.5, self.height // 4 * 0.5),
(self.width // 4 * 0.7, self.height // 4 * 1.9),
(self.width // 4 * 2.7, self.height // 4 * 2.2)
]
self.mapRect = self.mapImage.get_rect()
self.area1Rect = self.area1.get_rect(topleft = self.areas[0])
self.area2Rect = self.area2.get_rect(topleft = self.areas[1])
self.area3Rect = self.area3.get_rect(topleft = self.areas[2])
self.area4Rect = self.area4.get_rect(topleft = self.areas[3])
self.stageAButton = Button(100, 5, 50, 40, 'A', self.screen, self.showStageA)
self.stageBButton = Button(450, 50, 50, 40, 'B', self.screen, self.showStageB)
self.stageCButton = Button(100, 200, 50, 40, 'C', self.screen, self.showStageC)
self.stageDButton = Button(450, 250, 50, 40, 'D', self.screen, self.showStageD)
self.nomalButton= Button(20, 310, 100, 40, "Nomal", self.screen, self.nomal)
self.aButton = Button(20, 360, 100, 40, "A", self.screen, self.a)
self.buttons = []
self.buttons.append(self.stageAButton)
self.buttons.append(self.stageBButton)
self.buttons.append(self.stageCButton)
self.buttons.append(self.stageDButton)
self.smallFont = pygame.font.SysFont('Arial', 18)
self.textSelect = self.smallFont.render("[v]", True, (0, 0, 100))
self.quitButton = Button(15, 15, 60, 40, "quit", self.screen, self.quit)
self.checkUser = 'nomal'
def nomal(self):
self.checkUser = 'nomal'
def a(self):
self.checkUser = 'a'
#TODO 스테이지별 ComputerPlayer를 상속받는 객체 만들고 수정
def showStageA(self):
computerList = []
for i in range(0, 1):
computerList.append(ComputerPlayerA('computer' + str(i + 1)))
if self.checkUser == 'nomal':
SingleGameScreen(HumanPlayer('player'), computerList,'a').run()
elif self.checkUser == 'a':
SingleGameScreen(HumanPlayerA('player'), computerList,'a').run()
self.data = save.read()
self.running = False
def showStageB(self):
computerList = []
for i in range(0, 3):
computerList.append(ComputerPlayer('computer' + str(i + 1)))
if self.checkUser == 'nomal':
SingleGameScreen(HumanPlayer('player'), computerList,'b').run()
elif self.checkUser == 'a':
SingleGameScreen(HumanPlayerA('player'), computerList,'b').run()
self.data = save.read()
self.running = False
def showStageC(self):
computerList = []
for i in range(0, 2):
computerList.append(ComputerPlayer('computer' + str(i + 1)))
if self.checkUser == 'nomal':
SingleGameScreen(HumanPlayer('player'), computerList,'c').run()
elif self.checkUser == 'a':
SingleGameScreen(HumanPlayerA('player'), computerList,'c').run()
self.data = save.read()
self.running = False
def showStageD(self):
computerList = []
for i in range(0, 1):
computerList.append(ComputerPlayer('computer' + str(i + 1)))
if self.checkUser == 'nomal':
SingleGameScreen(HumanPlayer('player'), computerList,'d').run()
elif self.checkUser == 'a':
SingleGameScreen(HumanPlayerA('player'), computerList,'d').run()
self.data = save.read()
self.running = False
def quit(self):
self.running = False
def draw(self):
self.screen.blit(self.mapImage, (0, 0))
for i in range(4):
self.screen.blit(eval(f"self.area{i+1}Lock"), self.areas[i])
if self.data['stageClear'][0] == 'T':
self.screen.blit(eval("self.area1"), self.areas[0])
if self.data['stageClear'][1] == 'T':
self.screen.blit(eval("self.area2"), self.areas[1])
if self.data['stageClear'][2] == 'T':
self.screen.blit(eval("self.area3"), self.areas[2])
if self.data['stageClear'][3] == 'T':
self.screen.blit(eval("self.area4"), self.areas[3])
def askStart(self):
# 창 생성
dialog_x = 400
dialog_y = 100
dialog = pygame.Surface((dialog_x, dialog_y))
dialog.fill((255, 255, 255))
# 텍스트 출력
font = pygame.font.SysFont('Arial', 30)
text = font.render("Do you want to Battle in this Stage?", True, (0, 0, 0))
textRect = text.get_rect(center = (dialog_x // 2, dialog_y // 2))
dialog.blit(text, textRect)
# 버튼 생성
acceptButton = pygame.Rect(dialog_x/4, dialog_y*2/3, 50, 20)
refuseButton = pygame.Rect(dialog_x*2/3, dialog_y*2/3, 50, 20)
pygame.draw.rect(dialog, (0, 0, 0), acceptButton)
pygame.draw.rect(dialog, (0, 0, 0), refuseButton)
acceptButtonText = font.render("Yes", True, (255, 255, 255))
acceptButtonTextRect = acceptButtonText.get_rect(center = acceptButton.center)
dialog.blit(acceptButtonText, acceptButtonTextRect)
refuseButtonText = font.render("No", True, (255, 255, 255))
refuseButtonTextRect = refuseButtonText.get_rect(center = refuseButton.center)
dialog.blit(refuseButtonText, refuseButtonTextRect)
dialogRect = dialog.get_rect(center = self.screen.get_rect().center)
self.screen.blit(dialog, dialogRect)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if acceptButtonTextRect.collidepoint(event.pos):
return True
elif refuseButton.collidepoint(event.pos):
return False
pygame.display.update()
# 이전 stage 깨지 못한경우 경고창
#def alert(self, message):
# font = pygame.font.SysFont('Arial', 36)
# text = font.render(message, True, (255, 0, 0))
# self.screen.blit(text, (self.width/2 - text.get_width()/2, self.height/2 - text.get_height()/2))
# pygame.display.update()
def run(self):
self.draw()
temp = 0
buttonIndex = 0
selectPos = (self.buttons[buttonIndex].getX(), self.buttons[buttonIndex].getY())
self.running = True
while self.running:
showButtonCount = 0
for i in self.data['stageClear']:
if i == 'T':
showButtonCount += 1
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
self.running = False
elif event.type == pygame.KEYDOWN:
if pygame.key.name(event.key) == self.data['keyControl'][1] or pygame.key.name(event.key) == self.data['keyControl'][3]: #화살표 아래, 오른쪽 버튼을 눌렀을 때
temp = temp + 1
buttonIndex = temp % showButtonCount
selectPos = (self.buttons[buttonIndex].getX(), self.buttons[buttonIndex].getY())
elif pygame.key.name(event.key) == self.data['keyControl'][0] or pygame.key.name(event.key) == self.data['keyControl'][2]: #화살표 위, 왼쪽 버튼을 눌렀을 떄
temp = temp - 1
buttonIndex = temp % showButtonCount
selectPos = (self.buttons[buttonIndex].getX(), self.buttons[buttonIndex].getY())
elif pygame.key.name(event.key) == self.data['keyControl'][4]: # Enter키
self.askStart()
if True:
self.buttons[buttonIndex].runFunction()
else:
self.draw()
# 마우스 클릭으로 지역 선택
# elif event.type == pygame.MOUSEBUTTONDOWN:
# mousePos = pygame.mouse.get_pos()
# if self.area1Rect.collidepoint(mousePos):
# if self.data['stageclear'][] == 'T':
# # self.askStart(1)
# self.showStageA
# elif self.area2Rect.collidepoint(mousePos):
# if self.data['stageclear'][1] == 'T':
# self.askStart(2)
# else:
# self.alert("You must Stage A Clear!")
# pygame.display.update()
# pygame.time.delay(2000)
# self.draw()
#elif self.area4Rect.collidepoint(mousePos):
#self.askStart(4)
i = 0
for c in self.data['stageClear']:
if c == 'T':
self.buttons[i].process()
i += 1
self.screen.blit(self.textSelect, selectPos)
self.nomalButton.process()
self.aButton.process()
self.quitButton.process()
pygame.display.flip()
class StartScreen(Screen):
def __init__(self):
super().__init__()
self.width = self.screen.get_width()
self.height = self.screen.get_height()
#나중에 색맹모드 추가시 수정
self.colorWhite = (255, 255, 255)
self.colorBlack = (0, 0, 0)
self.colorBlue = (0, 0, 100)
self.largeFont = pygame.font.SysFont('Corbel', 100)
self.font = pygame.font.SysFont('Arial', 35)
self.smallFont = pygame.font.SysFont('Arial', 15)
#rendering a text written in this font
self.textGameName = self.largeFont.render("PyUNO", True, self.colorBlue)
self.textSelect = self.smallFont.render("[Select!]", True, self.colorBlue)
self.textHelpEnter = self.font.render("Select : Enter", True, self.colorWhite)
self.textHelpNextButton = self.font.render("Next : Down or right arrow", True, self.colorWhite)
self.textHelpBeforButton = self.font.render("Befor : Up or left arrow", True, self.colorWhite)
#self.settingMenu = SettingScreen()
self.buttons = []
self.startButton = Button(30, 210, 140, 40, "single",self.screen)
self.settingButton = Button(30, 280, 140, 40, "setting", self.screen)
self.quitButton = Button(30, 350, 140, 40, "quit", self.screen, pygame.quit)
self.storyButton = Button(190, 210, 140, 40, "story", self.screen)
self.achievementsButton = Button(190, 280, 180, 40, "achievements", self.screen)
self.MultyButton = Button(190, 350, 140, 40, "multy", self.screen)
self.buttons.append(self.startButton)
self.buttons.append(self.settingButton)
self.buttons.append(self.quitButton)
self.buttons.append(self.storyButton)
self.buttons.append(self.achievementsButton)
self.buttons.append(self.MultyButton)
def showMulty(self):
multy = MultyPlayScreen()
multy.run()
self.data = save.read()
self.screen = pygame.display.set_mode(self.data['screenSize'])
sound.playBackground1()
def showSetting(self):
settingMenu = SettingScreen()
settingMenu.run()
self.data = save.read()
self.screen = pygame.display.set_mode(self.data['screenSize'])
sound.playBackground1()
def showAhiement(self):
achievementScreen = AchievementScreen()
achievementScreen.run()
self.data = save.read()
def showInGame(self):
inGame = LobbyScreen()
inGame.run()
sound.playBackground1()
self.data = save.read()
def showMap(self):
map = MapScreen()
map.run()
sound.playBackground1()
self.data = save.read()
def run(self):
self.settingButton.setOnClickFunction(self.showSetting)
self.startButton.setOnClickFunction(self.showInGame)
self.storyButton.setOnClickFunction(self.showMap)
self.achievementsButton.setOnClickFunction(self.showAhiement)
self.MultyButton.setOnClickFunction(self.showMulty)
temp = 0
buttonIndex = 0
selectPos = self.buttons[0].getPos()
isShowHelp = False
sound.playBackground1()
self.running = True
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.KEYDOWN:
if pygame.key.name(event.key) == self.data['keyControl'][1] or pygame.key.name(event.key) == self.data['keyControl'][3]: #화살표 아래, 오른쪽 버튼을 눌렀을 때
temp = temp + 1
buttonIndex = temp % len(self.buttons)
selectPos = self.buttons[buttonIndex].getPos()
elif pygame.key.name(event.key) == self.data['keyControl'][0] or pygame.key.name(event.key) == self.data['keyControl'][2]: #화살표 위, 왼쪽 버튼을 눌렀을 떄
temp = temp - 1
buttonIndex = temp % len(self.buttons)
selectPos = self.buttons[buttonIndex].getPos()
elif pygame.key.name(event.key) == self.data['keyControl'][4]:
self.buttons[buttonIndex].runFunction()
else:
startTime = pygame.time.get_ticks()
isShowHelp = True
self.screen.fill(self.data['backgroundColor'])
# 여기에 화면에 그리는 코드를 작성합니다.
for btn in self.buttons:
btn.process()
mousePos = pygame.mouse.get_pos()
self.screen.blit(self.textGameName, [self.width // 2 - 100, 70])
self.screen.blit(self.textSelect, selectPos)
if isShowHelp:
self.screen.blit(self.textHelpEnter,
(self.width // 2 - 50, self.height // 2))
self.screen.blit(self.textHelpNextButton,
(self.width // 2 - 50, self.height // 2 + 50))
self.screen.blit(self.textHelpBeforButton,
(self.width // 2 - 50, self.height // 2 + 100))
if pygame.time.get_ticks() - startTime > 1000:
isShowHelp = False
pygame.display.flip()
pygame.quit()
class SettingScreen(Screen):
def __init__(self):
super().__init__()
self.width = self.screen.get_width()
self.height = self.screen.get_height()
self.font = pygame.font.SysFont('Arial', 35)
self.textScreenSize = self.font.render("screen size:", True, [255, 255, 255])
self.textColorBlindness = self.font.render("color blindness:", True, [255, 255, 255])
self.buttons = []
self.screenSizeSmallButton = Button(30, 50, 140, 40, "650X400", self.screen, self.smallScreen)
self.screenSizeMiddleButton = Button(180, 50, 140, 40, "700X450", self.screen, self.middleScreen)
self.screenSizeLargeButton = Button(330, 50, 140, 40, "750X500", self.screen, self.largeScreen)
self.screenColorBlindnessOn = Button(30, 145, 140, 40, "on", self.screen, self.blindnessOn)
self.screenColorBlindnessOff = Button(180, 145, 140, 40, "off", self.screen, self.blindnessOff)
self.saveButton = Button(self.width - 150, self.height - 100, 140, 40, "save", self.screen, self.saveData)
self.exitButton = Button(self.width - 150, self.height - 50, 140, 40, "exit", self.screen, self.quitScreen)
self.resetButton = Button(self.width - 150, 50, 140, 40, "reset", self.screen, self.resetData)
self.keyUpLabel = Button(30,200, 140, 40, "Up", self.screen)
self.keyDownLabel = Button(30,250, 140, 40, "Down", self.screen)
self.keyLeftLabel = Button(30,300, 140, 40, "Left", self.screen)
self.keyRightLabel = Button(30, 350, 140, 40, "Right", self.screen)
self.keyEnterLabel = Button(330, 200, 140, 40, "Enter", self.screen)
self.soundUpButton = Button(330, 250, 140, 40, "vol up", self.screen, sound.volumeUp)
self.soundDownButton = Button(330, 300, 140, 40, "vol down", self.screen, sound.volumeDown)
self.buttons.append(self.screenSizeSmallButton)
self.buttons.append(self.screenSizeMiddleButton)
self.buttons.append(self.screenSizeLargeButton)
self.buttons.append(self.screenColorBlindnessOff)
self.buttons.append(self.screenColorBlindnessOn)
self.buttons.append(self.saveButton)
self.buttons.append(self.exitButton)
self.buttons.append(self.resetButton)
self.buttons.append(self.keyUpLabel)
self.buttons.append(self.keyDownLabel)
self.buttons.append(self.keyLeftLabel)
self.buttons.append(self.keyRightLabel)
self.buttons.append(self.keyEnterLabel)
self.buttons.append(self.soundUpButton)
self.buttons.append(self.soundDownButton)
self.clicked=False
def blindnessOn(self):
self.data['colorBlindness'] = 'on'
def blindnessOff(self):
self.data['colorBlindness'] = 'off'
def smallScreen(self):
self.data['screenSize'] = [650, 400]
def middleScreen(self):
self.data['screenSize'] = [700, 450]
def largeScreen(self):
self.data['screenSize'] = [750, 500]
def saveData(self):
save.write(self.data)
def quitScreen(self):
self.running = False
def resetData(self):
self.data['screenSize'] = [700, 450]
self.data['keyControl'][0] = 'up'
self.data['keyControl'][1] = 'down'
self.data['keyControl'][2] = 'left'
self.data['keyControl'][3] = 'right'
self.data['keyControl'][4] = 'return'
self.data['colorBlindness'] = 'off'
save.write(self.data)
def run(self):
font = pygame.font.Font(None, 32)
keyUpText = font.render( self.data['keyControl'][0], True, (128, 128, 128))
keyDownText = font.render(self.data['keyControl'][1], True, (128, 128, 128))
keyLeftText = font.render(self.data['keyControl'][2], True, (128, 128, 128))
keyRightText = font.render(self.data['keyControl'][3], True, (128, 128, 128))
keyEnterText = font.render(self.data['keyControl'][4], True, (128, 128, 128))
boxColor = [255, 255, 255]
self.running = True
while self.running:
keyUpBox = pygame.Rect(180,200, 140, 40)
keyDownBox = pygame.Rect(180,250, 140, 40)
keyLeftBox = pygame.Rect(180,300, 140, 40)
keyRightBox = pygame.Rect(180,350, 140, 40)
keyEnterBox = pygame.Rect(480,200, 140, 40)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
self.running = False
if event.type == pygame.MOUSEBUTTONDOWN:
if keyUpBox.collidepoint(event.pos):
keyUpText = font.render("", True, (128, 128, 128))
number=0
self.clicked=True
if keyDownBox.collidepoint(event.pos):
keyDownText = font.render("", True, (128, 128, 128))
number=1
self.clicked=True
if keyLeftBox.collidepoint(event.pos):
keyLeftText = font.render("", True, (128, 128, 128))
number=2
self.clicked=True
if keyRightBox.collidepoint(event.pos):
keyRightText = font.render("", True, (128, 128, 128))
number=3
self.clicked=True
if keyEnterBox.collidepoint(event.pos):
keyEnterText = font.render("", True, (128, 128, 128))
number=4
self.clicked=True
if event.type == pygame.KEYDOWN and self.clicked:
newKey = pygame.key.name(event.key)
self.data['keyControl'][number] = newKey
#self.setting.write(self.data)
if number==0:
keyUpText = font.render(newKey, True, (128, 128, 128))
self.clicked=False
elif number==1:
keyDownText = font.render(newKey, True, (128, 128, 128))
self.clicked=False
elif number==2:
keyLeftText = font.render(newKey, True, (128, 128, 128))
self.clicked=False
elif number==3:
keyRightText = font.render(newKey, True, (128, 128, 128))
self.clicked=False
elif number==4:
keyEnterText = font.render(newKey, True, (128, 128, 128))
self.clicked=False
self.screen.fill(self.data['backgroundColor'])
self.screen.blit(self.textScreenSize, [30, 5])
self.screen.blit(self.textColorBlindness, [30, 100])
for btn in self.buttons:
btn.process()
pygame.draw.rect(self.screen, boxColor, keyUpBox)
pygame.draw.rect(self.screen, boxColor, keyDownBox)
pygame.draw.rect(self.screen, boxColor, keyLeftBox)
pygame.draw.rect(self.screen, boxColor, keyRightBox)
pygame.draw.rect(self.screen, boxColor, keyEnterBox)
self.screen.blit(keyUpText, (180,200))
self.screen.blit(keyDownText, (180,250))
self.screen.blit(keyLeftText, (180,300))
self.screen.blit(keyRightText, (180,350))
self.screen.blit(keyEnterText, (480,200))
pygame.display.flip()
class LobbyScreen(Screen):
def __init__(self):
super().__init__()
self.width = self.screen.get_width()
self.height = self.screen.get_height()
self.nameText = 'player'
self.computerNum = 1
self.font = pygame.font.SysFont('Arial', 35)
self.textName = self.font.render('name', True, (255, 255, 255))
self.textNumberOfComputer = self.font.render('NumberOfComputer', True, (255, 255, 255))
self.inputBox = pygame.Rect(50, 60, 140, 32)
self.buttons = []
self.exitButton = Button(150, self.data['screenSize'][1] // 2 + 60, 140, 40, "quit", self.screen, self.quitScreen)
self.saveButton = Button(150, self.data['screenSize'][1] // 2, 140, 40, "start", self.screen, self.startGame)
self.buttons.append(self.exitButton)
self.buttons.append(self.saveButton)
def startGame(self):
computerList = []
for i in range(0, self.computerNum):
computerList.append(ComputerPlayer('computer' + str(i + 1)))
SingleGameScreen(HumanPlayer(self.nameText), computerList).run()
self.data = save.read()
self.running = False
def quitScreen(self):
self.running = False
def run(self):
font = pygame.font.Font(None, 32)
color_inactive = pygame.Color('lightskyblue3')
color_active = pygame.Color('dodgerblue2')
color = color_inactive
active = False
done = False
listColor = [30, 30, 30]
font = pygame.font.SysFont('Arial', 20)
computer1Text = font.render('computer1', True, (128, 128, 128))
computer2Text = font.render('add to click', True, (128, 128, 128))
computer3Text = font.render('add to click', True, (128, 128, 128))
computer4Text = font.render('add to click', True, (128, 128, 128))
computer5Text = font.render('add to click', True, (128, 128, 128))
computer2Color = [255, 255, 255]
computer3Color = [255, 255, 255]
computer4Color = [255, 255, 255]
computer5Color = [255, 255, 255]
self.running = True
while self.running:
computer1 = pygame.Rect([(self.data['screenSize'][0] // 4) * 3 + 2, 0 + 2], [self.data['screenSize'][0] - 2, self.data['screenSize'][1] // 5 - 2])
computer2 = pygame.Rect([(self.data['screenSize'][0] // 4) * 3 + 2, (self.data['screenSize'][1] // 5) + 2], [self.data['screenSize'][0] - 2, (self.data['screenSize'][1] // 5) - 2])
computer3 = pygame.Rect([(self.data['screenSize'][0] // 4) * 3 + 2, (self.data['screenSize'][1] // 5) * 2 + 2], [self.data['screenSize'][0] - 2, (self.data['screenSize'][1] // 5) - 2])
computer4 = pygame.Rect([(self.data['screenSize'][0] // 4) * 3 + 2, (self.data['screenSize'][1] // 5) * 3 + 2], [self.data['screenSize'][0] - 2, (self.data['screenSize'][1] // 5) - 2])
computer5 = pygame.Rect([(self.data['screenSize'][0] // 4) * 3 + 2, (self.data['screenSize'][1] // 5) * 4 + 2], [self.data['screenSize'][0] - 2, (self.data['screenSize'][1] // 5) - 2])
#self.data = self.setting.read()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
self.running = False
if event.type == pygame.MOUSEBUTTONDOWN:
# If the user clicked on the input_box rect.
if self.inputBox.collidepoint(event.pos):
# Toggle the active variable.
active = not active
else:
active = False
if computer2.collidepoint(event.pos):
if computer2Color == [255, 255, 255]:
computer2Color = [50, 50, 50]
computer2Text = font.render('computer2', True, (128, 128, 128))
self.computerNum = self.computerNum + 1
else:
computer2Color = [255, 255, 255]
computer2Text = font.render('add to click', True, (128, 128, 128))
self.computerNum = self.computerNum - 1
if computer3.collidepoint(event.pos):
if computer3Color == [255, 255, 255]:
computer3Color = [50, 50, 50]
computer3Text = font.render('computer3', True, (128, 128, 128))
self.computerNum = self.computerNum + 1
else:
computer3Color = [255, 255, 255]
computer3Text = font.render('add to click', True, (128, 128, 128))
self.computerNum = self.computerNum - 1
if computer4.collidepoint(event.pos):
if computer4Color == [255, 255, 255]:
computer4Color = [50, 50, 50]
computer4Text = font.render('computer4', True, (128, 128, 128))
self.computerNum = self.computerNum + 1
else:
computer4Color = [255, 255, 255]
computer4Text = font.render('add to click', True, (128, 128, 128))
self.computerNum = self.computerNum - 1
if computer5.collidepoint(event.pos):
if computer5Color == [255, 255, 255]:
computer5Color = [50, 50, 50]
computer5Text = font.render('computer5', True, (128, 128, 128))
self.computerNum = self.computerNum + 1
else:
computer5Color = [255, 255, 255]
computer5Text = font.render('add to click', True, (128, 128, 128))
self.computerNum = self.computerNum - 1
if event.type == pygame.KEYDOWN:
if active:
if event.key == pygame.K_BACKSPACE:
self.nameText = self.nameText[:-1]
else:
self.nameText += event.unicode
# TODO 텍스트 박스에 텍스티 입력 추가
self.screen.fill(self.data['backgroundColor'])
pygame.draw.rect(self.screen, listColor, [(self.data['screenSize'][0] // 4) * 3, 0, (self.data['screenSize'][0]), self.data['screenSize'][1]])
self.screen.blit(self.textName, [50, 5])
pygame.draw.rect(self.screen, [50, 50, 50], computer1)
pygame.draw.rect(self.screen, computer2Color, computer2)
pygame.draw.rect(self.screen, computer3Color, computer3)
pygame.draw.rect(self.screen, computer4Color, computer4)
pygame.draw.rect(self.screen, computer5Color, computer5)
self.screen.blit(computer1Text, [(self.data['screenSize'][0] // 4) * 3 + 50, 2])
self.screen.blit(computer2Text, [(self.data['screenSize'][0] // 4) * 3 + 50, (self.data['screenSize'][1] // 5)])
self.screen.blit(computer3Text, [(self.data['screenSize'][0] // 4) * 3 + 50, (self.data['screenSize'][1] // 5) * 2])
self.screen.blit(computer4Text, [(self.data['screenSize'][0] // 4) * 3 + 50, (self.data['screenSize'][1] // 5) * 3])
self.screen.blit(computer5Text, [(self.data['screenSize'][0] // 4) * 3 + 50, (self.data['screenSize'][1] // 5) * 4])
txt_surface = font.render(self.nameText, True, color)
width = max(200, txt_surface.get_width()+10)
self.inputBox.w = width
# Blit the text.
self.screen.blit(txt_surface, (self.inputBox.x+5, self.inputBox.y+5))
# Blit the input_box rect.
pygame.draw.rect(self.screen, color, self.inputBox, 2)
for btn in self.buttons:
btn.process()
pygame.display.flip()
class SingleGameScreen(Screen):
def __init__(self, player, computerList, stage = None):
super().__init__()
self.stage = stage
self.playerName = player.name
self.player = player
self.computerList = []
self.computerList = self.computerList + computerList
self.deck = Deck(self.screen)
self.discard = DiscardPile()
self.nowTurnPlayer = None
self.index = random.randrange(0, 4)
self.turnNum = 1
self.comTurnTime = 0
self.humanStartTime = 0
self.nowTurnList = []
self.runChangeColor = True
self.changeColor = 'None'
self.haveWinner = False
self.winner = None
self.stageCCount = 1
self.smallFont = pygame.font.SysFont('Arial', 18)
self.textSelect = self.smallFont.render("[●]", True, (0, 0, 100))
self.tap = []
self.tapX = 0
self.tapY = 0
self.checkUseAbility = False
self.width = self.screen.get_width()
self.height = self.screen.get_height()
self.escButtons = []
self.quitButton= Button(20, (self.height // 4), 160, 40, 'quit game', self.screen, self.quitScreen)
saveButton = Button(20, (self.height // 4) * 2, 100, 40, 'setting', self.screen, self.showSetting)
self.escButtons.append(self.quitButton)
self.escButtons.append(saveButton)
self.buttons = []
self.unoButton = Button(10, self.data['screenSize'][1] - 50, 100, 35, 'UNO', self.screen, self.uno)
self.drawCardButton = Button(self.data['screenSize'][0] // 4 - 80, self.data['screenSize'][1] // 3,60, 35, 'add', self.screen, self.drawCard)
def endTurn(self):
self.index = self.index + self.turnNum
self.nowTurnPlayer = self.nowTurnList[self.index % len(self.nowTurnList)]
self.comTurnTime = pygame.time.get_ticks() + self.nowTurnPlayer.time
self.humanStartTime = pygame.time.get_ticks()
self.deck.addCard(self.discard)
#내 선택
self.tap[0][0] = self.drawCardButton
self.tap[1] = self.nowTurnPlayer.handsOnCard
self.tap[2][0] = self.unoButton
if self.stage == 'c':
self.stageCCount += 1
if self.stageCCount % 5 == 0:
r = random.randint(1, 4)
if r == 1:
if self.discard.cards[0].color != 'None':
self.discard.cards[0].color = 'red'
else:
self.discard.cards[0].color = 'red'
self.discard.cards[0].value = '0'
elif r == 2:
if self.discard.cards[0].color != 'None':
self.discard.cards[0].color = 'blue'
else:
self.discard.cards[0].color = 'blue'
self.discard.cards[0].value = '0'
elif r == 3:
if self.discard.cards[0].color != 'None':
self.discard.cards[0].color = 'green'
else:
self.discard.cards[0].color = 'green'
self.discard.cards[0].value = '0'
elif r == 4:
if self.discard.cards[0].color != 'None':
self.discard.cards[0].color = 'yellow'
else:
self.discard.cards[0].color = 'yellow'
self.discard.cards[0].value = '0'
def drawCard(self):
if self.stage == 'd':
self.nowTurnPlayer.addCard(self.deck.drawCard())
self.nowTurnPlayer.addCard(self.deck.drawCard())
self.nowTurnPlayer.addCard(self.deck.drawCard())
self.endTurn()
def quitScreen(self):
self.running = False
def ability(self, ability):
self.checkUseAbility = True
if self.discard.cards[0].value == 'draw2':
self.endTurn()
self.nowTurnPlayer.addCard(self.deck.drawCard())
self.nowTurnPlayer.addCard(self.deck.drawCard())
elif self.discard.cards[0].value == 'oneMore':
self.index = self.index - self.turnNum
self.endTurn()
elif self.discard.cards[0].value == 'reverse':
self.turnNum = self.turnNum * -1
self.endTurn()
elif self.discard.cards[0].value == 'skip':
self.index = self.index + self.turnNum
self.endTurn()
elif self.discard.cards[0].value == 'joker':
self.endTurn()
self.nowTurnPlayer.addCard(self.deck.drawCard())
self.nowTurnPlayer.addCard(self.deck.drawCard())
self.nowTurnPlayer.addCard(self.deck.drawCard())
self.nowTurnPlayer.addCard(self.deck.drawCard())
self.nowTurnPlayer.addCard(self.deck.drawCard())
elif self.discard.cards[0].value == 'defense':
self.haveWinner = True
self.winner = self.nowTurnPlayer
self.endTurn()
elif self.discard.cards[0].value == 'changeColor':
if isinstance(self.nowTurnPlayer, HumanPlayer):
self.runChangeColor = True
red = Button(self.data['screenSize'][0] // 5 - 50, self.data['screenSize'][1] // 2, 100, 35, 'red', self.screen, self.red)
blue = Button(self.data['screenSize'][0] // 5 * 2 - 50, self.data['screenSize'][1] // 2, 100, 35, 'blue', self.screen, self.blue)
green = Button(self.data['screenSize'][0] // 5 * 3 - 50, self.data['screenSize'][1] // 2, 100, 35, 'green', self.screen, self.green)
yellow = Button(self.data['screenSize'][0] // 5 * 4 - 50, self.data['screenSize'][1] // 2, 100, 35, 'yellow', self.screen, self.yellow)
while self.runChangeColor:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()