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card.py
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import random
import pygame
from utils.saveManager import SaveManager
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
yellow = (255, 255, 0)
white = (255, 255, 255)
black = (0, 0, 0)
color_values = [str(i) for i in range(10)]
noncolor_values = ["changeColor", "defense", "joker"]
class Card:
def __init__(self, color, value, screen):
self.x = 0
self.y = 0
self.screen = screen
self.color = color
self.value = value
self.width = 50
self.height = 80
self.faceUp = True # 카드 뒤집어져 있는지 여부, 기본값 = back
self.canInsert = False
self.data = SaveManager().read()
if self.data['colorBlindness'] == "on":
self.imagePath = f"./blindness_card_image/{color}_{value}.png"
else:
self.imagePath = f"./card_image/{color}_{value}.png"
self.image = pygame.transform.scale(pygame.image.load(self.imagePath), (self.width, self.height))
self.rect = self.image.get_rect() # 카드의 사각형 영역
def getX(self):
return self.x
def getY(self):
return self.y
def show(self, x, y): # 위치 정보 인자로 받아 카드 그리기
self.x = x
self.y = y
if self.faceUp:
self.image = pygame.transform.scale(pygame.image.load(self.imagePath), (self.width, self.height))
self.screen.blit(self.image, (self.x, self.y))
else:
self.image = pygame.transform.scale(pygame.image.load("card_image/back.png"), (self.width, self.height))
self.screen.blit(self.image, (self.x, self.y))
self.rect.x = x
self.rect.y = y
def isClicked(self, pos):
return self.rect.collidepoint(pos)
def flip(self): # 카드 앞면 뒷면 전환
self.faceUp = not self.faceUp
class NumberCard(Card):
def __init__(self, color, value, screen):
super().__init__(color, value, screen)
class AbilityCard(Card):
def __init__(self, color, value, screen):
super().__init__(color, value, screen)
class Deck:
def __init__(self, screen):
self.colors = ["red", "yellow", "green", "blue"]
self.cards = []
self.selectedCard = None
self.screen = screen
self.data = SaveManager()
def show(self, x, y):
#self.cards[0].faceUp = False
#self.cards[0].show(x, y)
image = pygame.transform.scale(pygame.image.load("card_image/back.png"), (50, 80))
self.screen.blit(image, (x, y))
def ability(self):
pass
def createDeck(self):
self.cards = [] # cards 빈 리스트로 초기화
# 카드 생성하여 cards에 추가
# 나중에 수정
for color in self.colors:
for value in color_values: # 0~9 숫자카드
self.cards.append(NumberCard(color, value, self.screen))
#나중에 기술카드 추가
#red
self.cards.append(AbilityCard("red", 'draw2', self.screen))
self.cards.append(AbilityCard("red", 'oneMore', self.screen))
self.cards.append(AbilityCard("red", 'reverse', self.screen))
self.cards.append(AbilityCard("red", 'skip', self.screen))
#green
self.cards.append(AbilityCard("green", 'draw2', self.screen))
self.cards.append(AbilityCard("green", 'oneMore', self.screen))
self.cards.append(AbilityCard("green", 'reverse', self.screen))
self.cards.append(AbilityCard("green", 'skip', self.screen))
#yellow
self.cards.append(AbilityCard("yellow", 'draw2', self.screen))
self.cards.append(AbilityCard("yellow", 'oneMore', self.screen))
self.cards.append(AbilityCard("yellow", 'reverse', self.screen))
self.cards.append(AbilityCard("yellow", 'skip', self.screen))
#blue
self.cards.append(AbilityCard("blue", 'draw2', self.screen))
self.cards.append(AbilityCard("blue", 'oneMore', self.screen))
self.cards.append(AbilityCard("blue", 'reverse', self.screen))
self.cards.append(AbilityCard("blue", 'skip', self.screen))
#none color
#self.cards.append(AbilityCard("None", 'changeColor', self.screen))
#self.cards.append(AbilityCard("None", 'changeColor', self.screen))
#self.cards.append(AbilityCard("None", 'changeColor', self.screen))
#self.cards.append(AbilityCard("None", 'changeColor', self.screen))
#self.cards.append(AbilityCard("None", 'defense', self.screen))
self.cards.append(AbilityCard("None", 'joker', self.screen))
self.cards.append(AbilityCard("None", 'joker', self.screen))
def prepareCard(self): # 게임 시작 전 플레이어에게 card 분배 및 카드더미 섞기
handsOnCard = [] # 플레이어가 들고 있는 카드
for i in range(7):
a = random.choice(self.cards)
handsOnCard.append(a)
self.cards.remove(a)
return handsOnCard
def shuffle(self):
random.shuffle(self.cards)
def drawCard(self): # 카드덱에서 카드 뽑아냄 (player)
if self.cards == []:
card = []
else:
card = self.cards.pop(0)
return card
def addCard(self, disCard): #
if len(disCard.cards) >= 2:
self.cards.append(disCard.sendCard())
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((1000, 1000))
pygame.display.set_caption("카드 게임")
pygame.display.update()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
bg_color = pygame.Color("green")
screen.fill(bg_color)
pos = pygame.mouse.get_pos()
# 예시코드
# 숫자 카드 객체 생성
# 화면 업데이트
pygame.display.update()
# Pygame 종료
pygame.quit()