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vsh.cfg
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//prefab - Which weapon index should weapon copy to (use this for reskin weapons)
//class - Which class and slot is this weapon for (used for /vshclass)
//desp - Desp of the weapon (displays when round starts and /vshclass)
//restricted - Should weapon be replaced with default weapon
//attrib - List of attributes and value to apply weapon
//tags - List of custom attributes to weapon
//minicrit - Give minicrit when holding weapon
//crit - Give crit when holding weapon
//
//List of ways to have weapon call event for various tags
//- Buff Banner deployed for secondary weapon
//- Uber deployed for secondary weapon
//- Player Jarated for secondary weapon
//- Backstab for said weapon
//- Wallclimb used from tag "climb" for said weapon
//
//List of available tags from event
//- event_block_attack1 - Blocks attack1 for X seconds
//- event_block_attack2 - Blocks attack2 for X seconds
//- event_cloak - Add/Remove X cloak meter
//- event_cond_add - Add specified cond
//- event_cond_aoe - Cond specified for event_radius
//- event_cond_remove - Remove specified cond
//- event_crikey_stop - Prevent all event tags used if in crikey effect
//- event_duration - Combine with various other event tags for duration of event
//- event_heal - Add X health/deal X damage
//- event_primary_ammo_regen - Gives X ammo to primary weapon every second
//- event_primary_clip_bonus - Adds X clip ammo to primary weapon
//- event_primary_crit_minicrit - Gives primary weapon attribute crit becomes minicrit
//- event_primary_fire_rate - Gives primary weapon attribute faster fire rate
//- event_radius - Creates radius to give based on what event_cond_aoe
//- event_reduce_on_use - Reduces X amount everytime event been called
//- event_secondary_speed - Gives secondary weapon attribute move speed
//- event_zombie_max - Summons max amount of zombies
//- event_zombie_min - Min amount of zombies
//
//List of available tags for damage
//- damage_airborne_max - Max amount of damage when airborne
//- damage_airborne_min - Min amount of damage when airborne
//- damage_airborne_player - Airborne deals amount of damage times by amount of attack players
//- damage_backstab_chain - Backstab deal 0 damage until X backstabs, and announce backstab count
//- damage_backstab_crit - Gives X revenge crit on every backstab
//- damage_backstab_max - Max amount of damage backstab deals
//- damage_backstab_min - Min amount of damage backstab deals
//- damage_backstab_player - Backstab deals amount of damage times by amount of attack players
//- damage_bodyshot_multiplier - Multiplies X on non-crit bodyshot damage
//- damage_explosion_multiplier - Multiplies X explosion damage
//- damage_event_scale - Gives X hype meter on every 1dmg
//- damage_focus - Gives X focus/rage on hit, scales on sniper charge
//- damage_glow - Glows boss for X seconds on hit, scales on sniper charge
//- damage_headshot_decap - Gives X head/decap on every headshot
//- damage_headshot_multiplier - Multiplies X on headshot damage
//- damage_rage_any - Add/Remove X rage on every hit
//- damage_rage_shock - Add/Remove X rage on every shock hit
//- damage_resistances_cloak - Multiplies X damage when attacked while cloaked
//- damage_resistances_fall - Multiplies X damage when taking fall damage
//- damage_resistances_steak - Multiplies X damage when attacked while in steak effect
//- damage_shield - Blocks melee damage and break on use
//- damage_stomp - Deals X damage on stomp
//- damage_uber_healers - Gives X uber to healer, half if 2 healers, etc
//
//List of misc tags
//- climb - Allows wallclimb X height when using weapon
//- jarate_rage - Add/Remove X rage when jarated
//- jarate_remove - Removes jarate effect
//- rage_view - Allows you to see boss current rage
//- projectile_explosion - Arrow deals explosion X damage
//- sentry_target_crit - Gives weapon crit if sentry is targeting at boss
//- start_uber - Gives X uber on spawn
"Config"
{
"class"
{
"Scout"
{
"Primary"
{
"desp" "Scout: {negative}No double jump when only 3 players are alive"
}
"Secondary"
{
"minicrit" "1"
}
"Melee"
{
"attrib" "49 ; 0.0"
"crit" "1"
}
}
"Soldier"
{
"Primary"
{
"desp" "Primary: {positive}Crit rockets when aiming directly at the boss"
}
"Melee"
{
"crit" "1"
}
}
"Pyro"
{
"Primary"
{
"desp" "Primary: {positive}+200% afterburn damage bonus, {negative}airblast costs 70 ammo"
"attrib" "71 ; 3.0 ; 170 ; 3.5"
}
"Melee"
{
"crit" "1"
}
}
"Demoman"
{
"Primary"
{
"desp" "Primary: {positive}Minicrits airborne targets"
"attrib" "114 ; 1.0"
}
"Melee"
{
"crit" "1"
}
}
"Heavy"
{
"Primary"
{
"desp" "Primary: {positive}25% faster weapon switch and 25% faster spin up time"
"attrib" "178 ; 0.75 ; 87 ; 0.75"
}
"Secondary"
{
"minicrit" "1"
}
"Melee"
{
"crit" "1"
}
}
"Engineer"
{
"Melee"
{
"crit" "1"
}
}
"Medic"
{
"Primary"
{
"attrib" "17 ; 0.05"
"crit" "1"
}
"Secondary"
{
"desp" "Secondary: {positive}Patients get minicrits, able to heal buildings and ÜberCharges get an area of range effect"
"tags" "start_uber 0.40 ; event_radius 250.0 ; event_cond_aoe 5 ; event_duration 8.0"
}
"Melee"
{
"crit" "1"
}
}
"Sniper"
{
"Primary"
{
"desp" "Primary: {positive}2x bodyshot damage, boss glows on hit"
"tags" "damage_bodyshot_multiplier 2.0 ; damage_glow 4.0"
}
"Secondary"
{
"crit" "1"
}
"Melee"
{
"desp" "Melee: {positive}Able to wall climb"
"tags" "climb 750.0 ; event_heal -15 ; event_block_attack1 3.0"
"crit" "1"
}
}
"Spy"
{
"Primary"
{
"minicrit" "1"
}
"Secondary"
{
"attrib" "429 ; 0.5"
}
"Melee"
{
"desp" "Melee: {neutral}Backstabs deal ~7% of boss health"
"tags" "damage_backstab_player 70 ; damage_backstab_min 450 ; damage_backstab_max 1500"
}
"PDA2"
{
"tags" "damage_resistances_cloak 0.40"
}
}
}
"weapons"
{
// MULTI CLASS
"357" //Half-Zatoichi
{
"class" "Soldier:Melee ; Demoman:Melee"
"desp" "Half-Zatoichi: {positive}+100hp on hit"
"attrib" "16 ; 100.0"
}
// SCOUT
"45" //Force-A-Nature
{
"class" "Scout:Primary"
"desp" "Force-A-Nature: {negative}40% less knockback"
"attrib" "518 ; 0.6"
}
"1078" //Festive Force-A-Nature
{
"prefab" "45"
}
"772" //Baby Face Blaster
{
"class" "Scout:Primary"
"desp" "Baby Face Blaster: {negative}75% less boost on hit, boost is reset on rage"
"attrib" "418 ; 0.0"
"tags" "damage_event_scale 0.25"
}
"44" //Sandman
{
"class" "Scout:Melee"
"desp" "Sandman: {negative}Minicrits instead of crits"
"minicrit" "1"
"crit" "0"
}
"317" //Candy Cane
{
"class" "Scout:Melee"
"desp" "Candy Cane: {positive}Drops a small health pack on hit"
}
"355" //Fan O'War
{
"class" "Scout:Melee"
"desp" "Fan O'War: {neutral}Replaces mark-for-death into a rage drain, {negative}100% slower firing speed"
"attrib" "5 ; 2.0 ; 218 ; 0.0"
"tags" "damage_rage_any -100"
}
// SOLDIER
"237" //Rocket Jumper
{
"class" "Soldier:Primary"
"desp" "Rocket Jumper: {negative}Replaced with Rocket Launcher"
"restricted" "1"
}
"414" //Liberty Launcher
{
"class" "Soldier:Primary"
"desp" "Liberty Launcher: {positive}Minicrits airborne targets"
"attrib" "114 ; 1.0"
}
"730" //The Beggar's Bazooka
{
"class" "Soldier:Primary"
"desp" "Beggar's Bazooka: {positive}Removed radius penalty"
"attrib" "100 ; 1.0"
}
"129" //Buff Banner
{
"class" "Soldier:Secondary"
"desp" "Buff Banner: {positive}Barrage of minicrit rockets on use"
"tags" "event_primary_clip_bonus 16 ; event_primary_fire_rate 0.1 ; event_primary_crit_minicrit 1 ; event_duration 5.0"
}
"1001" //Festive Buff Banner
{
"prefab" "129"
}
"133" //Gunboats
{
"class" "Soldier:Secondary"
"desp" "Gunboats: {positive}50% less fall damage"
"tags" "damage_resistances_fall 0.5"
}
"226" //Battalion's Backup
{
"class" "Soldier:Secondary"
"desp" "Battalion's Backup: {positive}Spawns up to 5 zombie scouts on use"
"tags" "event_zombie_max 5 ; event_zombie_min 2 ; event_reduce_on_use 1"
}
"354" //Concheror
{
"class" "Soldier:Secondary"
"desp" "Concheror: {positive}+50% speed bonus and ammo regen on use"
"tags" "event_secondary_speed 1.5 ; event_primary_ammo_regen 1 ; event_duration 10.0"
}
"442" //Righteous Bison
{
"class" "Soldier:Secondary"
"desp" "Righteous Bison: {positive}Permanent crits"
"crit" "1"
}
"444" //Mantreads
{
"class" "Soldier:Secondary"
"desp" "Mantreads: {positive}-60% blast damage, 500 damage on stomp"
"attrib" "135 ; 0.4"
"tags" "damage_stomp 500"
}
"416" //Market Gardener
{
"class" "Soldier:Melee"
"desp" "Market Gardener: {positive}Deals ~5% of boss health when airborne, {negative}no crits"
"tags" "damage_airborne_player 50 ; damage_airborne_min 300 ; damage_airborne_max 1000"
"minicrit" "0"
"crit" "0"
}
// PYRO
"40" //Backburner
{
"class" "Pyro:Primary"
"desp" "Backburner: {negative}20% damage penalty"
"attrib" "1 ; 0.8"
}
"1146" //Festive Backburner
{
"prefab" "40"
}
"1179" //Thermal Thruster
{
"class" "Pyro:Secondary"
"desp" "Thermal Thruster: {positive}1024 damage on stomp"
"tags" "damage_stomp 1024"
}
"1180" //Gas Passer
{
"class" "Pyro:Secondary"
"desp" "Gas Passer: {positive}Explode on ignite, {negative}2x slower recharge"
"attrib" "874 ; 2.0 ; 875 ; 1.0"
}
"593" //Third Degree
{
"class" "Pyro:Melee"
"desp" "Third Degree: {positive}+20% Über to your healer on hit, {negative}20% slower firing speed"
"attrib" "5 ; 1.2"
"tags" "damage_uber_healers 0.20"
}
"348" //Sharpened Volcano Fragment
{
"class" "Pyro:Melee"
"desp" "Sharpened Volcano Fragment: {positive}+200% afterburn damage bonus, {negative}minicrits instead of crits"
"attrib" "71 ; 3.0"
"minicrit" "1"
"crit" "0"
}
// DEMOMAN
"308" //Loch-n-load
{
"class" "Demoman:Primary"
"desp" "Loch-n-load: {positive}+30% damage bonus"
"attrib" "2 ; 1.30"
}
"405" //Ali Baba's Wee Booties
{
"class" "Demoman:Primary"
"desp" "Ali Baba's Wee Booties: {positive}1024 damage on stomp"
"attrib" "259 ; 1.0"
"tags" "damage_stomp 1024"
}
"608" //Bootlegger
{
"prefab" "405"
}
"265" //Sticky Jumper
{
"class" "Demoman:Secondary"
"desp" "Sticky Jumper: {negative}Replaced with Stickybomb Launcher"
"restricted" "1"
}
"131" //Chargin' Targe
{
"class" "Demoman:Secondary"
"desp" "Shield: {positive}Survive an extra hit from the boss and minicrits"
"tags" "damage_shield 1"
}
"1144" //Festive Chargin' Targe
{
"prefab" "131"
}
"406" //Splendid Screen
{
"prefab" "131"
}
"1099" //Tide Turner
{
"prefab" "131"
}
"132" //Eyelander
{
"class" "Demoman:Melee"
"desp" "Eyelander: {positive}+1 head on every hit"
}
"1082" //Festive Eyelander
{
"prefab" "132"
}
"266" //Horseless Headless Horsemann's Headtaker
{
"prefab" "132"
}
"482" //Nessie's Nine Iron
{
"prefab" "132"
}
"307" //Ullapool Caber
{
"class" "Demoman:Melee"
"desp" "Ullapool Caber: {positive}2x explosion damage, {negative}marked-for-death while active"
"attrib" "414 ; 1.0"
"tags" "damage_explosion_multiplier 2.0"
}
"327" //Claidheamh Mòr
{
"class" "Demoman:Melee"
"desp" "Claidheamh Mòr: {positive}Melee hits refill 25% of your charge meter"
}
// HEAVY
"41" //Natascha
{
"class" "Heavy:Primary"
"desp" "Natascha: {positive}8+ health on hit, {negative}removed slowdown effect"
"attrib" "32 ; 0.0 ; 16 ; 8.0"
}
"312" //Brass Beast
{
"class" "Heavy:Primary"
"desp" "Brass Beast: {negative}No faster spin up time effect"
"attrib" "87 ; 1.0"
}
"424" //Tomislav
{
"class" "Heavy:Primary"
"desp" "Tomislav: {positive}+40% more accurate, 25% extra spin up time"
"attrib" "106 ; 0.6 ; 87 ; 0.5"
}
"811" //Huo-Long Heater
{
"class" "Heavy:Primary"
"desp" "Huo-Long Heater: {positive}Minicrits vs burning targets"
"attrib" "209 ; 1.0"
}
"832" //Huo-Long Heater (Genuine)
{
"prefab" "811"
}
"311" //Buffalo Steak Sandvich
{
"class" "Heavy:Secondary"
"desp" "Buffalo Steak Sandvich: {positive}30% damage resistance"
"tags" "damage_resistances_steak 0.70"
}
"43" //Killing Gloves of Boxing
{
"class" "Heavy:Melee"
"desp" "Killing Gloves of Boxing: {positive}5 seconds of crit on hit"
}
"331" //Fists of Steel
{
"class" "Heavy:Melee"
"desp" "Fists of Steel: {positive}-40% damage from all sources, {negative}-20% move speed"
"attrib" "206 ; 0.6 ; 54 ; 0.8"
}
"426" //Eviction Notice
{
"class" "Heavy:Melee"
"desp" "Eviction Notice: {positive}Removed damage penalty"
"attrib" "1 ; 1.0"
}
"656" //Holiday Punch
{
"class" "Heavy:Melee"
"desp" "Holiday Punch: {negative}Replaced with Fists"
"restricted" "1"
}
// ENGINEER
"141" //Frontier Justice
{
"class" "Engineer:Primary"
"desp" "Frontier Justice: {positive}Crits when your sentry is targeting the boss"
"tags" "sentry_target_crit 1"
}
"1004" //Festive Frontier Justice
{
"prefab" "141"
}
"588" //Pomson 6000
{
"class" "Engineer:Primary"
"desp" "Pomson 6000: {positive}Permanent crits"
"crit" "1"
}
"997" //Rescue Ranger
{
"class" "Engineer:Primary"
"desp" "Rescue Ranger: {positive}Bolt deals explosive damage"
"tags" "projectile_explosion 45.0"
}
"528" //Short Circuit
{
"class" "Engineer:Secondary"
"desp" "Short Circuit: {positive}Ball removes rage"
"tags" "damage_rage_shock -100"
}
// MEDIC
"17" //Syringe Gun
{
"class" "Medic:Primary"
"desp" "Syringe Gun: {positive}+5% ÜberCharge on hit"
}
"204" //Syringe Gun (Renamed/Strange)
{
"prefab" "17"
}
"36" //Blutsauger
{
"class" "Medic:Primary"
"desp" "Blutsauger: {positive}+5% ÜberCharge on hit"
}
"305" //Crusader's Crossbow
{
"class" "Medic:Primary"
"desp" "Crusader's Crossbow: {positive}+10% ÜberCharge on hit"
"attrib" "17 ; 0.10"
}
"1079" //Festive Crusader's Crossbow
{
"prefab" "305"
}
"412" //Overdose
{
"class" "Medic:Primary"
"desp" "Overdose: {positive}+5% ÜberCharge on hit"
}
"35" //Kritzkrieg
{
"class" "Medic:Secondary"
"desp" "Kritzkrieg: {positive}Defense buff to self on use"
"tags" "event_cond_aoe 11 ; event_cond_add 42"
}
"411" //Quick Fix
{
"class" "Medic:Secondary"
"desp" "Quick Fix: {positive}+35% ÜberCharge rate, removed overheal penalty"
"attrib" "10 ; 1.35 ; 105 ; 1.0"
"tags" "event_cond_aoe 28"
}
"998" //Vaccinator
{
"class" "Medic:Secondary"
"desp" "Vaccinator: {positive}Each resistance gets the same effect as other Medi Guns, {negative}no area of range effect, -50% ÜberCharge rate and 8 sec ÜberCharge cooldown"
"attrib" "9 ; 0.5"
"tags" "start_uber 0.00 ; event_radius 0.0 ; event_block_attack2 8.0"
}
"173" //Vita-Saw
{
"class" "Medic:Melee"
"desp" "Vita-Saw: {positive}+25% ÜberCharge rate, {negative}-30 max health penalty"
"attrib" "9 ; 1.25 ; 125 ; -30.0"
}
"413" //Solemn Vow
{
"class" "Medic:Melee"
"desp" "Solemn Vow: {positive}Allows you see the boss's current rage"
"tags" "rage_view 1"
}
// SNIPER
"56" //Huntsman
{
"class" "Sniper:Primary"
"desp" "Huntsman: {positive}Arrow deals explosion damage"
"tags" "projectile_explosion 45.0 ; damage_glow 0.0"
"crit" "1"
}
"1005" //Festive Huntsman
{
"prefab" "56"
}
"1092" //Fortified Compound
{
"prefab" "56"
}
"230" //Sydney Sleeper
{
"class" "Sniper:Primary"
"desp" "Sydney Sleeper: {negative}Removed Jarate effect"
"attrib" "175 ; 0.0"
}
"402" //Bazaar Bargain
{
"class" "Sniper:Primary"
"desp" "Bazaar Bargain: {positive}+1 head on every headshot"
"tags" "damage_headshot_decap 1"
}
"752" //Hitman's Heatmaker
{
"class" "Sniper:Primary"
"desp" "Hitman's Heatmaker: {positive}+12% focus meter on hit"
"tags" "damage_focus 12.0"
}
"58" //Jarate
{
"class" "Sniper:Secondary"
"desp" "Jarate: {neutral}Replaces jarate effect into a rage drain"
"tags" "jarate_remove 1 ; jarate_rage -150"
}
"1083" //Festive Jarate
{
"prefab" "58"
}
"1105" //The Self-Aware Beauty Mark
{
"prefab" "58"
}
"57" //Razorback
{
"class" "Sniper:Secondary"
"desp" "Razorback: {positive}Survive an extra hit from the boss"
"attrib" "52 ; 0.0 ; 800 ; 1.0"
"tags" "damage_shield 1"
}
"231" //Darwin's Danger Shield
{
"class" "Sniper:Secondary"
"desp" "Darwin's Danger Shield: {positive}75% less fall damage, 25% greater jump height"
"attrib" "326 ; 1.25 ; 492 ; 1.0 ; 527 ; 0.0"
"tags" "damage_resistances_fall 0.25"
}
"751" //Cleaner's Carbine
{
"class" "Sniper:Secondary"
"desp" "Cleaner's Carbine: {positive}No cooldown and self damage climb during Crikey effect, {negative}no crits"
"tags" "event_crikey_stop 1"
"crit" "0"
}
"171" //Tribalman's Shiv
{
"class" "Sniper:Melee"
"desp" "Tribalman's Shiv: {positive}67% less cooldown on climb, {negative}less climb height"
"tags" "climb 600.0 ; event_block_attack1 1.0"
}
"232" //Bushwacka
{
"class" "Sniper:Melee"
"desp" "Bushwacka: {positive}Higher climb height, {negative}100% extra health cost on climb"
"tags" "climb 850.0 ; event_heal -30"
}
// SPY
"61" //Ambassador
{
"class" "Spy:Primary"
"desp" "Ambassador: {positive}Critical damage is no longer affected by range"
"attrib" "868 ; 0"
}
"1006" //Festive Ambassador
{
"prefab" "61"
}
"224" //L'Etranger
{
"class" "Spy:Primary"
"desp" "L'Etranger: {negative}Reduced cloak on hit to 5%"
"attrib" "166 ; 5.0"
}
"525" //Diamondback
{
"class" "Spy:Primary"
"desp" "Diamondback: {positive}Backstabs gives +2 crits"
"tags" "damage_backstab_crit 2"
}
"810" //Red-Tape Recorder
{
"class" "Spy:Secondary"
"desp" "Red-Tape Recorder: {negative}Replaced with Sapper"
"restricted" "1"
}
"831" //Red-Tape Recorder (Genuine)
{
"prefab" "810"
}
"225" //Your Eternal Reward
{
"class" "Spy:Melee"
"desp" "Your Eternal Reward: {positive}4th backstab deals 6x extra damage, {negative}first 3 backstabs deal 0 damage"
"tags" "damage_backstab_chain 4 ; damage_backstab_player 420 ; damage_backstab_max -1"
}
"574" //Wanga Prick
{
"prefab" "225"
}
"356" //Conniver's Kunai
{
"class" "Spy:Melee"
"desp" "Conniver's Kunai: {positive}Backstabs give 220 health"
"tags" "event_heal 220"
}
"461" //Big Earner
{
"class" "Spy:Melee"
"desp" "Big Earner: {positive}Backstabs give 100% cloak and 3 seconds of speed boost"
"tags" "event_cloak 100.0 ; event_cond_add 32 ; event_duration 3.0"
}
"60" //Cloak and Dagger
{
"class" "Spy:Secondary"
"desp" "Cloak and Dagger: {negative}Replaced with Invis Watch"
"restricted" "1"
}
}
"cvars"
{
"vsh_boss_ping_limit" "200" //Max ping/latency to allow player play as boss
"vsh_boss_winstreak_health" "0.06" //Percentage loss per winstreak to reduce boss healh
"vsh_class_limit_enable" "1" //Enable/Disable entire class limit
"vsh_class_limit_scout" "5" //Max on how many players can play as that class, use -1 for no limit
"vsh_class_limit_soldier" "5"
"vsh_class_limit_pyro" "5"
"vsh_class_limit_demoman" "5"
"vsh_class_limit_heavy" "5"
"vsh_class_limit_engineer" "5"
"vsh_class_limit_medic" "5"
"vsh_class_limit_sniper" "5"
"vsh_class_limit_spy" "5"
"vsh_dome_centre" "" //Map centre pos for Dome/CP (always leave it blank here)
"vsh_dome_color" "255 0 0" //Color of dome in RGB
"vsh_dome_radius_max" "3500" //Max radius of dome
"vsh_dome_radius_min" "0" //Min radius of dome
"vsh_dome_speed_max" "30" //Start speed of dome
"vsh_dome_speed_min" "20" //End speed of dome
"vsh_dome_freeze_duration" "8.0" //Duration in seconds to stop dome whenever player dies
"vsh_telefrag_damage" "9001.0" //Damage amount to boss from telefrag
}
}