-
Notifications
You must be signed in to change notification settings - Fork 46
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Starbound 1.0 support release checklist #282
Comments
Starfuse by @Qix- is a potential alternative to py-starbound. Will be testing soon |
Graphic glitches may have something to do with the background of the labels? Need to do some more testing but a lot of stuff magically fixed itself when I randomly changed the background colour |
@chrmoritz just fyi i think we will end up using starfuse instead of py-starbound (minus the fuse parts). qix is taking a look at the new format in nightly soon, blixt has said he has no time to work on the project at the moment |
Happy to look at it. Any information you have about it will definitely help, too. |
Shoot man I'll gladly do anything I can to help! I'm not sure what would be helpful though, happy to hear anything you think you need |
Don't feel like I'm dobbing you in either :P no rush on this stuff |
Well first off, have you tried just adding the |
I did but no dice. The new string at least for vanilla assets file is "SBAsset4". It might be as simple as making the string longer than 6 bytes but I wasn't sure if that would break things. Btw I need to make it work with Python 3 too but I can always fork it and make the changes myself if it can't work for both like py-starbound. As far as I got all I had to do was make the module imports case sensitive and explicitly make some regular strings byte strings. That doesn't really matter for now but just a heads up Sent from my iPhone
|
Gotcha, I can make that a priority for you :) |
The nightly SBAsset format appears to be very different from the old SBBF03 format. I spent a while trying to figure it out, and this is what I came up with:
I'll update this if I figure out anything else. |
1.0 is out on the unstable branch. Just giving a friendly headsup, using this program tons ;) |
And the release date for stable is the 22 July. 🎉 |
I've got a fork that can read Cheerful player files, but it's mostly useless without something to read SBAsset4, and unfortunately I think that writing something for that is beyond my skills. |
Thanks @medeor413 I can play with it sometime next weekend probably and try it out with |
oops well i guess people are gonna have to chill out and wait a while @medeor413 are you saying this release changed the player files too? that's a bummer |
I've already got a fork that works with 1.0 player files, and I started working on something to work with SBAsset, but I'm stuck there. |
@medeor413 i think the fork looks good i'd be happy to take pull requests if you like we have to wait for a really nice person to do it :P i'm stuck too |
I'll put in a PR once I get SBAsset working, since it'll be pretty useless without it. |
Aaand done. Pull request here. |
As Windows nightly build of this PR is available here: https://ci.appveyor.com/project/wizzomafizzo/starcheat/build/master-b59/job/umt2qe3mxck4a9l5/artifacts (if anyone else wants to try it out without having to compile the sources). |
dude you rock, i'm sure you just made a lot of people happy. i will give it a shot when i get home have you noticed much difference between this implementation and py-starbound? i just wonder if it got noticeably slower |
It takes a while for me, but my loading times have always been long due to sheer size of my player files. |
All good. Hey I'll have to leave this one a bit longer I think, I have no internet atm and can't test anything. If you wanna make changes or have suggestions or whatever don't hold back too, I'm up for whatever Btw would you be able to upload a screenshot of how it looks now with the UI changes you made? Interested to see them too |
@medeor413 wanna take a look into this? |
I'm sorry I haven't been very active in the SB community lately (full time job took over my life) but my implementation of the SBAsset3 format uses |
@Qix- Ah, great. See below for how I'm currently using import mmap, starbound
with open('SB/assets/packed.pak', 'rb') as fh:
mm = mmap.mmap(fh.fileno(), 0, access=mmap.ACCESS_READ)
package = starbound.SBAsset6(mm)
print(package.get('/lighting.config')) |
I'm not sure exactly what Python does under the hood to manage mmap calls, but I know that I gained noticeable performance increases by only mmap'ing the blocks that needed read (the first time they were read, of course) and making sure to map a multiple of |
im having issues with starcheat since today... every time i start it up it stops responding. after five minutes its still like that so im not sure whats wrong since its not giving me an error report |
Update: so it is loading up. but its SUUUUUUUUUUUUUUUPER slow |
Do you have the file that's slow? Also I would create a separate issue El jue., 25 de ago. de 2016 04:29, Malenenshadow [email protected]
|
this is the error. I am trying to convert my old gamesave to the new update. I downloaded this starcheat verison: starcheat-5b0e5ff-win32 |
Starcheat 1.0 can only open Starbound 1.0 player files. Use an older version of Starcheat to access your older player files, export any custom items or weapons you may want to keep, then import then into a new 1.0 player file. This is the best you can do for now. |
Thats what I did. I exported it correctly but thats not the problem. Starcheat crashes when I start it. Cant even load a player. Also, my player folders are empty. Both in the old starbound and new. |
That crash log appears to be from an older version of Starcheat. https://ci.appveyor.com/api/buildjobs/mj9h9ri0cxdgfabc/artifacts/dist%2Fstarcheat-9d543cd-win64.zip |
Might I also ask where you found the build that you are currently using? We get so many issues from users using this old build, and it is frankly pissing me off. Was it posted somewhere online? |
I followed the steps that is on here. https://github.com/wizzomafizzo/starcheat clicked on TBD - nightly builds available, then the first url, there i clicked the first job name https://ci.appveyor.com/project/wizzomafizzo/starcheat/branch/dev and went to artifacts where i downloaded the zip |
The dev branch is not maintained for 1.0 builds, it's only up-to-date for Starbound Beta, 1.0 is maintained in a separate repository. @wizzomafizzo @chrmoritz Could we please add another link to the README for 1.0 builds? Thanks for bringing this to our attention |
oh okay. Well its something. But is it normal that it takes so long to update the item slots? It's stuck at 0% after I imported the json :/ |
Some people are still having trouble with load times, which is why the beta builds haven't hit stable yet. The rest of the 1.0 features are there, but we can't figure out the load times. We've narrowed it down to having to do with HDD speeds, but we're trying to circumvent this. |
So I just gotta wait, right? Well thank you very much for all the help anyways! |
Is there a link somewhere to the newest version? I've been looking around for it so I can toy add some materials I'm too lazy to farm. I tried the link provided above and it crashes with my all my saves even brand new ones. Feel free to tell me I'm dumb and doing it wrong. nevermind I found the new version, I appreciate you keeping this up, you're a hero. |
dose the nightly 1.0 currently not work with mod races? |
Latest nightly build:
|
I'm getting these errors. I'm running Starbound version 1.4
|
@OfficialMuffin You're probably using starcheat 0.27.1, which was the latest stable starcheat version compatible with the Starbound version pre Starbound 1.0. There is a beta starcheat version with Starbound 1.0+ support available here: https://github.com/wizzomafizzo/starcheat/releases/tag/beta-v1 |
Ah I see,
Thanks, I'll check it out.
|
Less important:
The text was updated successfully, but these errors were encountered: