All vcpkg sources and build systems are in toolsrc
. If you'd like to
contribute to the vcpkg tool itself, most of your time will be spent in here.
These are the files used to build and configure the project. In order to build
with CMake, the only files you should be interested in are CMakeLists.txt
, and
.clang-format
; in order to build with msbuild or the Visual Studio IDE, you
will be interested in dirs.proj
or vcpkg.sln
. However, if you add or remove
files, you will need to edit the MSBuild project files in the vcpkg*
directories no matter what system you use.
We have six files in this directory -- one .clang-format
file, one
CMakeLists.txt
file, three Visual Studio files, and VERSION.txt
.
.clang-format
: This is where we store the formatting settings of the project. If you want to format the project, you can use theformat
target with the CMake build system.CMakeLists.txt
: This is where the CMake build system definition lives. If you want to modify how one builds the project, or add a target, you can do it here.VERSION.txt
: This is a file which tellsvcpkg
to tell the user to rebuild. If this version is different from the version when the user built the binary (for example, after agit pull
or avcpkg update
), thenvcpkg
will print a message to re-bootstrap. This is updated whenever major changes are made to thevcpkg
tool.- The Visual Studio files:
vcpkg.natvis
: NATVIS files allow one to visualize objects of user defined type in the debugger -- this one contains the definitions forvcpkg
's types.dirs.proj
: This is how one builds withmsbuild
without calling into the IDE.vcpkg.sln
: The solution file is how one opens the project in the VS IDE.
These four contain exactly one <name>.vcxproj
and one
<name>.vcxproj.filters
. The <name>.vcxproj
file contains the source files
and the <name>.vcxproj.filters
contains information on how Visual Studio
should lay out the project's source files in the IDE's project view.
vcpkgtest
should not be touched. It's likely that it will be deleted soon. If
you want to test your code, use the cmake build system.
If you're modifying the project, it's likely that these are the directories that you're going to deal with.
There's one file in here -- pch.h
. This contains most of the C++ standard
library, and acts as a precompiled header. You can read more at the link.
There are three directories:
catch2
-- This contains the single-header library catch2. We use this library for both testing and benchmarking.vcpkg
-- This contains the header files for thevcpkg
project. All of the interfaces for building, installing, and generally "port stuff" live here.vcpkg/base
-- This contains the interfaces for the "vcpkg standard library" -- file handling, hashing, strings,Span<T>
, printing, etc.
vcpkg-test
-- This contains the interfaces for any common utilities required by the tests.
The source files live here. pch.cpp
is the source file for the
precompiled header; vcpkg.cpp
is where the vcpkg
binary lives; and
vcpkgmetricsuploader.cpp
is where the metrics uploader lives.
The interesting files live in the vcpkg
and vcpkg-test
directories. In
vcpkg
, you have the implementation for the interfaces that live in
include/vcpkg
; and in vcpkg-test
, you have the tests and benchmarks.