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conanfile.py
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conanfile.py
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from conans import ConanFile, CMake, tools
from conans.errors import ConanInvalidConfiguration
from conans.tools import Version
import os
class grpcConan(ConanFile):
name = "grpc"
description = "Google's RPC library and framework."
topics = ("conan", "grpc", "rpc")
url = "https://github.com/inexorgame/conan-grpc"
homepage = "https://github.com/grpc/grpc"
license = "Apache-2.0"
exports_sources = ["CMakeLists.txt"]
generators = "cmake", "cmake_find_package_multi"
short_paths = True
settings = "os", "arch", "compiler", "build_type"
# TODO: Add shared option
options = {
"fPIC": [True, False],
"build_codegen": [True, False],
"build_csharp_ext": [True, False],
"build_cpp_plugin": [True, False],
"build_csharp_plugin": [True, False],
"build_node_plugin": [True, False],
"build_objective_c_plugin": [True, False],
"build_php_plugin": [True, False],
"build_python_plugin": [True, False],
"build_ruby_plugin": [True, False]
}
default_options = {
"fPIC": True,
"build_codegen": True,
"build_csharp_ext": False,
"build_csharp_ext": False,
"build_cpp_plugin": True,
"build_csharp_plugin": True,
"build_node_plugin": True,
"build_objective_c_plugin": True,
"build_php_plugin": True,
"build_python_plugin": True,
"build_ruby_plugin": True,
}
_source_subfolder = "source_subfolder"
_build_subfolder = "build_subfolder"
requires = (
"zlib/1.2.11",
"openssl/1.1.1h",
"protobuf/3.13.0",
"c-ares/1.15.0",
"abseil/20200225.3",
"re2/20201101"
)
def configure(self):
if self.settings.os == "Windows" and self.settings.compiler == "Visual Studio":
del self.options.fPIC
compiler_version = tools.Version(self.settings.compiler.version)
if compiler_version < 14:
raise ConanInvalidConfiguration("gRPC can only be built with Visual Studio 2015 or higher.")
def source(self):
tools.get(**self.conan_data["sources"][self.version])
extracted_dir = self.name + "-" + self.version
os.rename(extracted_dir, self._source_subfolder)
cmake_path = os.path.join(self._source_subfolder, "CMakeLists.txt")
# See #5
tools.replace_in_file(cmake_path, "_gRPC_PROTOBUF_LIBRARIES", "CONAN_LIBS_PROTOBUF")
def _configure_cmake(self):
cmake = CMake(self)
# This doesn't work yet as one would expect, because the install target builds everything
# and we need the install target because of the generated CMake files
#
# enable_mobile=False # Enables iOS and Android support
#
# cmake.definitions["CONAN_ENABLE_MOBILE"] = "ON" if self.options.build_csharp_ext else "OFF"
cmake.definitions["gRPC_BUILD_CODEGEN"] = "ON" if self.options.build_codegen else "OFF"
cmake.definitions["gRPC_BUILD_CSHARP_EXT"] = "ON" if self.options.build_csharp_ext else "OFF"
cmake.definitions["gRPC_BUILD_TESTS"] = "OFF"
# We need the generated cmake/ files (bc they depend on the list of targets, which is dynamic)
cmake.definitions["gRPC_INSTALL"] = "ON"
# cmake.definitions["CMAKE_INSTALL_PREFIX"] = self._build_subfolder
# tell grpc to use the find_package versions
cmake.definitions["gRPC_ABSL_PROVIDER"] = "package"
cmake.definitions["gRPC_CARES_PROVIDER"] = "package"
cmake.definitions["gRPC_ZLIB_PROVIDER"] = "package"
cmake.definitions["gRPC_SSL_PROVIDER"] = "package"
cmake.definitions["gRPC_PROTOBUF_PROVIDER"] = "package"
cmake.definitions["gRPC_RE2_PROVIDER"] = "package"
cmake.definitions["gRPC_BUILD_GRPC_CPP_PLUGIN"] = self.options.build_cpp_plugin
cmake.definitions["gRPC_BUILD_GRPC_CSHARP_PLUGIN"] = self.options.build_csharp_plugin
cmake.definitions["gRPC_BUILD_GRPC_NODE_PLUGIN"] = self.options.build_node_plugin
cmake.definitions["gRPC_BUILD_GRPC_OBJECTIVE_C_PLUGIN"] = self.options.build_objective_c_plugin
cmake.definitions["gRPC_BUILD_GRPC_PHP_PLUGIN"] = self.options.build_php_plugin
cmake.definitions["gRPC_BUILD_GRPC_PYTHON_PLUGIN"] = self.options.build_python_plugin
cmake.definitions["gRPC_BUILD_GRPC_RUBY_PLUGIN"] = self.options.build_ruby_plugin
# see https://github.com/inexorgame/conan-grpc/issues/39
if self.settings.os == "Windows":
if not self.options["protobuf"].shared:
cmake.definitions["Protobuf_USE_STATIC_LIBS"] = "ON"
else:
cmake.definitions["PROTOBUF_USE_DLLS"] = "ON"
cmake.configure(build_folder=self._build_subfolder)
return cmake
def build(self):
cmake = self._configure_cmake()
cmake.build()
def package(self):
self.copy(pattern="LICENSE", dst="licenses", src=self._source_subfolder)
cmake = self._configure_cmake()
cmake.install()
# tools.rmdir(os.path.join(self.package_folder, "lib", "cmake"))
# tools.rmdir(os.path.join(self.package_folder, "lib", "pkgconfig"))
tools.rmdir(os.path.join(self.package_folder, "share"))
def package_info(self):
bindir = os.path.join(self.package_folder, "bin")
self.output.info("Appending PATH environment variable: {}".format(bindir))
self.env_info.PATH.append(bindir)
self.cpp_info.names["cmake_find_package"] = "gRPC"
self.cpp_info.names["cmake_find_package_multi"] = "gRPC"
self.cpp_info.libs = [
"grpc++_unsecure",
"grpc++_reflection",
"grpc++_error_details",
"grpc++",
"grpc_unsecure",
"grpc_plugin_support",
"grpc_cronet",
"grpcpp_channelz",
"grpc",
"gpr",
"address_sorting",
"upb",
]
if self.settings.os == "Windows":
self.cpp_info.system_libs = ["wsock32", "ws2_32", "crypt32"]
if self.settings.os == "Linux":
self.cpp_info.system_libs = ["dl", "rt", "m", "pthread"]
if tools.is_apple_os(self.settings.os):
self.cpp_info.system_libs = ["m", "pthread"]
if self.settings.os == "Android":
self.cpp_info.system_libs = ["m"]