This repository has been archived by the owner on Nov 19, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
client.py
163 lines (135 loc) · 5.1 KB
/
client.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
import pygame
from network import Network
import pickle
pygame.font.init()
width = 700
height = 700
win = pygame.display.set_mode((width, height))
pygame.display.set_caption("Client")
class Button:
def __init__(self, text, x, y, color):
self.text = text
self.x = x
self.y = y
self.color = color
self.width = 150
self.height = 100
def draw(self, win):
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.height))
font = pygame.font.SysFont("comicsans", 40)
text = font.render(self.text, 1, (255,255,255))
win.blit(text, (self.x + round(self.width/2) - round(text.get_width()/2), self.y + round(self.height/2) - round(text.get_height()/2)))
def click(self, pos):
x1 = pos[0]
y1 = pos[1]
if self.x <= x1 <= self.x + self.width and self.y <= y1 <= self.y + self.height:
return True
else:
return False
def redrawWindow(win, game, p):
win.fill((128,128,128))
if not(game.connected()):
font = pygame.font.SysFont("comicsans", 80)
text = font.render("Waiting for Player...", 1, (255,0,0), True)
win.blit(text, (width/2 - text.get_width()/2, height/2 - text.get_height()/2))
else:
font = pygame.font.SysFont("comicsans", 60)
text = font.render("Your Move", 1, (0, 255,255))
win.blit(text, (80, 200))
text = font.render("Opponents", 1, (0, 255, 255))
win.blit(text, (380, 200))
move1 = game.get_player_move(0)
move2 = game.get_player_move(1)
if game.bothWent():
text1 = font.render(move1, 1, (0,0,0))
text2 = font.render(move2, 1, (0, 0, 0))
else:
if game.p1Went and p == 0:
text1 = font.render(move1, 1, (0,0,0))
elif game.p1Went:
text1 = font.render("Locked In", 1, (0, 0, 0))
else:
text1 = font.render("Waiting...", 1, (0, 0, 0))
if game.p2Went and p == 1:
text2 = font.render(move2, 1, (0,0,0))
elif game.p2Went:
text2 = font.render("Locked In", 1, (0, 0, 0))
else:
text2 = font.render("Waiting...", 1, (0, 0, 0))
if p == 1:
win.blit(text2, (100, 350))
win.blit(text1, (400, 350))
else:
win.blit(text1, (100, 350))
win.blit(text2, (400, 350))
for btn in btns:
btn.draw(win)
pygame.display.update()
btns = [Button("Rock", 50, 500, (0,0,0)), Button("Scissors", 250, 500, (255,0,0)), Button("Paper", 450, 500, (0,255,0))]
def main():
run = True
clock = pygame.time.Clock()
n = Network()
player = int(n.getP())
print("You are player", player)
while run:
clock.tick(60)
try:
game = n.send("get")
except:
run = False
print("Couldn't get game")
break
if game.bothWent():
redrawWindow(win, game, player)
pygame.time.delay(500)
try:
game = n.send("reset")
except:
run = False
print("Couldn't get game")
break
font = pygame.font.SysFont("comicsans", 90)
if (game.winner() == 1 and player == 1) or (game.winner() == 0 and player == 0):
text = font.render("You Won!", 1, (255,0,0))
elif game.winner() == -1:
text = font.render("Tie Game!", 1, (255,0,0))
else:
text = font.render("You Lost...", 1, (255, 0, 0))
win.blit(text, (width/2 - text.get_width()/2, height/2 - text.get_height()/2))
pygame.display.update()
pygame.time.delay(2000)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
for btn in btns:
if btn.click(pos) and game.connected():
if player == 0:
if not game.p1Went:
n.send(btn.text)
else:
if not game.p2Went:
n.send(btn.text)
redrawWindow(win, game, player)
def menu_screen():
run = True
clock = pygame.time.Clock()
while run:
clock.tick(60)
win.fill((128, 128, 128))
font = pygame.font.SysFont("comicsans", 60)
text = font.render("Click to Play!", 1, (255,0,0))
win.blit(text, (100,200))
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
run = False
main()
while True:
menu_screen()