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The SURF algorithm uses a transform it calls an integral image, where every pixel is replaced with the sum of all pixels above and to the left of it. You can then calculate the sum ( & therefore average) value of any area by subtracting the bottom left and top right pixels from the top left pixel and bottom right pixels.
Using the whole of SURF would probably be over the top and slow, but integral images might provide a nice way to help identify areas that have large numbers of pixels within the colour thresholds, I.e. areas where balls are.
from @rjmunro:
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