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shaders.cpp
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#include "shaders.h"
#include <iostream>
#include <fstream>
#include "helpers.h"
static int checkShaderCompile(unsigned int shader);
static int checkProgramCompile(unsigned int program);
int programCompilation(const char* vertex, const char* fragment, unsigned int& program)
{
char* shaderSource = 0;
loadShader(vertex, &shaderSource);
unsigned int vertexShader;
vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &shaderSource, NULL);
glCompileShader(vertexShader);
RET_ON_FAIL_CLEANUP(checkShaderCompile(vertexShader), free(shaderSource));
loadShader(fragment, &shaderSource);
unsigned int fragmentShader;
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &shaderSource, NULL);
glCompileShader(fragmentShader);
RET_ON_FAIL_CLEANUP(checkShaderCompile(fragmentShader), free(shaderSource));
program = glCreateProgram();
glAttachShader(program, vertexShader);
glAttachShader(program, fragmentShader);
glLinkProgram(program);
RET_ON_FAIL_CLEANUP(checkProgramCompile(program), free(shaderSource));
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
free(shaderSource);
return 0;
}
static int checkShaderCompile(unsigned int shader)
{
int success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (GL_TRUE != success)
{
char infoLog[512];
glGetShaderInfoLog(shader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::COMPILATION_FAILED\n" << infoLog << std::endl;
return -5001;
}
return 0;
}
static int checkProgramCompile(unsigned int program)
{
int success;
glGetProgramiv(program, GL_LINK_STATUS, &success);
if (GL_TRUE != success)
{
char infoLog[512];
glGetProgramInfoLog(program, 512, NULL, infoLog);
std::cout << "ERROR::PROGRAM::COMPILATION_FAILED\n" << infoLog << std::endl;
return -5002;
}
return 0;
}
int loadShader(const char* filename, char** out)
{
int ret = 0;
char* data = *out;
std::ifstream file(filename, std::ios::binary);
if (file.is_open())
{
// get length of file:
file.seekg(0, file.end);
int length = (int)file.tellg();
file.seekg(0, file.beg);
if (data == 0)
{
data = (char*)malloc(length + 1);
}
else
{
char* tmp = (char*)realloc(data, length + 1);
if (tmp)
{
data = tmp;
}
}
if (data == 0) return -1;
//memset(data, 0, length + 1);
file.read(data, length);
std::streamsize bytes = file.gcount();
if (bytes == length)
{
ret = 1;
}
data[min(POS(bytes), length)] = 0;
*out = data;
}
return ret;
}