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Fix shader type mismatches #311

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Oct 17, 2023
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4 changes: 2 additions & 2 deletions src/host_shaders/opengl_fragment_shader.frag
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ uniform sampler1DArray u_tex_lighting_lut;
uniform uint u_picaRegs[0x200 - 0x48];

// Helper so that the implementation of u_pica_regs can be changed later
uint readPicaReg(uint reg_addr) { return u_picaRegs[reg_addr - 0x48]; }
uint readPicaReg(uint reg_addr) { return u_picaRegs[reg_addr - 0x48u]; }

vec4 tevSources[16];
vec4 tevNextPreviousBuffer;
Expand Down Expand Up @@ -414,4 +414,4 @@ void main() {
break;
}
}
}
}
2 changes: 1 addition & 1 deletion src/host_shaders/opengl_vertex_shader.vert
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ uniform uint u_textureEnvColor[6];
uniform uint u_picaRegs[0x200 - 0x48];

// Helper so that the implementation of u_pica_regs can be changed later
uint readPicaReg(uint reg_addr) { return u_picaRegs[reg_addr - 0x48]; }
uint readPicaReg(uint reg_addr) { return u_picaRegs[reg_addr - 0x48u]; }

vec4 abgr8888ToVec4(uint abgr) {
const float scale = 1.0 / 255.0;
Expand Down