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I've noticed on the Pi 5 if I try to run panda3DS I get an error for OpenGL that crashes the system as it's not openGL 4
Parameters: Executing: /opt/retropie/ports/Panda3DS/Alber Welcome to Panda3DS v0.9! [FATAL] OpenGL context creation failed: Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH)
I edited the config to attempt to use the vulkan renderer instead as this is supported on Pi 5. But I keep getting the above OpenGL Error, even though I've set the renderer.
Testing on my Mac I notice that the program seems to attempt openGL and then attempt vulkan if you've changed the config
Created a OpenGL context GL_VENDOR: Apple GL_RENDERER: Apple M1 GL_VERSION: 4.1 Metal - 88.1 GL_SHADING_LANGUAGE_VERSION: 4.10 NCSD is supposedly encrypted but not actually encrypted Stack size: 00004000 BSS size: 00024AC0 ExeFS offset: 00000C00, size: 001DB400 (Offset in file = 00004C00) File 0. Name: .code, Size: 00111554, Offset: 00000000 File 1. Name: banner, Size: 000C4210, Offset: 00111600 File 2. Name: icon, Size: 000036C0, Offset: 001D5A00 File 3. Name: logo, Size: 00002000, Offset: 001D9200 RomFS offset: 001E0000, size: 00F05000 Stack size: 00000000 BSS size: 00000000 RomFS offset: 010E6000, size: 00059000 Text address = 00100000, size = 00186FAC Rodata address = 00287000, size = 00029F78 Data address = 002B1000, size = 00012FC0 Stack size: 00004000 Console region autodetected to: North America Welcome to Panda3DS v! [FATAL] Vulkan on Qt is currently WIP, try the SDL frontend instead! QObject::killTimer: Timers cannot be stopped from another thread QObject::~QObject: Timers cannot be stopped from another thread
Is there a means to use vulkan as a fallback or to take preference over OpenGL? As it looks like OpenGL is taking preference
The text was updated successfully, but these errors were encountered:
I've noticed on the Pi 5 if I try to run panda3DS I get an error for OpenGL that crashes the system as it's not openGL 4
Parameters: Executing: /opt/retropie/ports/Panda3DS/Alber Welcome to Panda3DS v0.9! [FATAL] OpenGL context creation failed: Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH)
I edited the config to attempt to use the vulkan renderer instead as this is supported on Pi 5. But I keep getting the above OpenGL Error, even though I've set the renderer.
Testing on my Mac I notice that the program seems to attempt openGL and then attempt vulkan if you've changed the config
Created a OpenGL context GL_VENDOR: Apple GL_RENDERER: Apple M1 GL_VERSION: 4.1 Metal - 88.1 GL_SHADING_LANGUAGE_VERSION: 4.10 NCSD is supposedly encrypted but not actually encrypted Stack size: 00004000 BSS size: 00024AC0 ExeFS offset: 00000C00, size: 001DB400 (Offset in file = 00004C00) File 0. Name: .code, Size: 00111554, Offset: 00000000 File 1. Name: banner, Size: 000C4210, Offset: 00111600 File 2. Name: icon, Size: 000036C0, Offset: 001D5A00 File 3. Name: logo, Size: 00002000, Offset: 001D9200 RomFS offset: 001E0000, size: 00F05000 Stack size: 00000000 BSS size: 00000000 RomFS offset: 010E6000, size: 00059000 Text address = 00100000, size = 00186FAC Rodata address = 00287000, size = 00029F78 Data address = 002B1000, size = 00012FC0 Stack size: 00004000 Console region autodetected to: North America Welcome to Panda3DS v! [FATAL] Vulkan on Qt is currently WIP, try the SDL frontend instead! QObject::killTimer: Timers cannot be stopped from another thread QObject::~QObject: Timers cannot be stopped from another thread
Is there a means to use vulkan as a fallback or to take preference over OpenGL? As it looks like OpenGL is taking preference
The text was updated successfully, but these errors were encountered: