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Player.gd
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extends CharacterBody2D
const SPEED = 500.0
const JUMP_VELOCITY = -500.0
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta):
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
$AnimatedSprite2D.play("walk")
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
$AnimatedSprite2D.play("idle")
if not is_on_floor():
$AnimatedSprite2D.play("jump")
velocity.y += gravity * delta
if velocity.x < 0:
$AnimatedSprite2D.scale.x = -2
elif velocity.x > 0:
$AnimatedSprite2D.scale.x = 2
move_and_slide()