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Quake 1/GoldSrc map support #11
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What game is the BSP from? |
So HL and Quake 1 BSPs lack the brush information that I'm depending on, every other format has a record of brushes that were used to build the map. I'm betting it's easier to deal with collision detection that way. Other decompilers handle this with different approaches. I've been meaning to figure something out for a while now, but there's no way to do it without making a huge mess. |
The map was decompiled but it only has entities and no brushes (walls). Am i doing something wrong?
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