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Quake 1/GoldSrc map support #11

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bd565 opened this issue Aug 29, 2020 · 4 comments
Open

Quake 1/GoldSrc map support #11

bd565 opened this issue Aug 29, 2020 · 4 comments

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@bd565
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bd565 commented Aug 29, 2020

The map was decompiled but it only has entities and no brushes (walls). Am i doing something wrong?

@wfowler1
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wfowler1 commented Aug 6, 2021

What game is the BSP from?

@SmileyAG
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SmileyAG commented Apr 16, 2022

What game is the BSP from?

Not sure in what game author of issue tested it, but It's happens for me in GoldSrc games, like Half-Life. If I decompile .bsp from HL1, export it to .vmf and then open it then I will notice that there is only entities and brushes is missing at all.

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@insellium
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Same problem when converting a map from Quake 1 to NetRadiant map.
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@wfowler1
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So HL and Quake 1 BSPs lack the brush information that I'm depending on, every other format has a record of brushes that were used to build the map. I'm betting it's easier to deal with collision detection that way. Other decompilers handle this with different approaches. I've been meaning to figure something out for a while now, but there's no way to do it without making a huge mess.

@wfowler1 wfowler1 changed the title Empty. Quake 1/GoldSrc map support May 17, 2024
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