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script.js
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// initialise scores
let playerScore = 0;
let computerScore = 0;
// initialise the function
function computerPlay() {
// initialise list of 3 choices
const choices = ['Rock', 'Paper', 'Scissors']
// from the list choose 1 choice
let randomNumber = Math.floor(Math.random() * 3);
let choice = choices[randomNumber];
// return the choice
return choice;
}
const rock = document.querySelector('#rock');
const paper = document.querySelector('#paper');
const scissors = document.querySelector('#scissors');
const results = document.querySelector('.results')
rock.addEventListener("click", function (e) {
let computerSelection = computerPlay();
playRound(e.target.innerText, computerSelection);
});
paper.addEventListener("click", function (e) {
let computerSelection = computerPlay();
playRound(e.target.innerText, computerSelection);
});
scissors.addEventListener("click", function (e) {
let computerSelection = computerPlay();
playRound(e.target.innerText, computerSelection);
});
// initialise game function
function playRound(playerSelection, computerSelection) {
// normalise the choices
playerSelection = playerSelection.toLowerCase()
computerSelection = computerSelection.toLowerCase()
// compare the choices
if (playerSelection === computerSelection) {
results.textContent = `Tie! Your Score = ${playerScore} Computer Score = ${computerScore}`
// console.log(`Tie!`);
} else if ((playerSelection === 'rock' && computerSelection === 'scissors')||
(playerSelection === 'paper' && computerSelection === 'rock')||
(playerSelection === 'scissors' && computerSelection === 'paper')) {
playerScore += 1;
results.textContent = `You win! Your Score = ${playerScore} Computer Score = ${computerScore}`
if (playerScore == 5) {
results.textContent = `Youve won! ${playerScore} to ${computerScore}`
computerScore = 0;
playerScore = 0;
return;
}
// console.log(`You win! ${playerSelection} beats ${computerSelection}`);
} else if ((playerSelection === 'rock' && computerSelection === 'paper')||
(playerSelection === 'paper' && computerSelection === 'scissors')||
(playerSelection === 'scissors' && computerSelection === 'rock')) {
computerScore += 1;
results.textContent = `You Lose! Your Score = ${playerScore} Computer Score = ${computerScore}`
if (computerScore == 5) {
results.textContent = `Youve lost! ${playerScore} to ${computerScore}`
computerScore = 0;
playerScore = 0;
return;
}
// console.log(`You Lose! ${computerSelection} beats ${playerSelection}`);
} else {
return ('Invalid choice! Please try again!');
}
}
function game() {
computerScore = 0;
playerScore = 0;
let computerSelection = computerPlay();
let playerSelection = prompt("Enter your choice!");
let outcome = (playRound(playerSelection, computerSelection));
if (outcome == ('Invalid choice! Please try again')) {
i--;
}
}
// create loop for 5 round of game function
// function game() {
// computerScore = 0;
// playerScore = 0;
// for (i = 1; i <= 5; i++) {
// // get new choice from computer
// let computerSelection = computerPlay();
// // get new choice from player
// let playerSelection = prompt("Enter your choice!");
// console.log(`Round ${i}`);
// let outcome = (playRound(playerSelection, computerSelection));
// if (outcome == ('Invalid choice! Please try again!')) {
// i--;
// }
// console.log(outcome)
// }
// //print scores
// console.log(`Your score: ${playerScore} Computer Score: ${computerScore}`)
// //compare player score after game
// if (playerScore === computerScore) {
// return 'You Tie!';
// } else if (playerScore > computerScore) {
// return 'You Win!';
// } else {
// return 'You Lose!';
// }
// }