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socket.go
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package client
import (
"net/url"
"reflect"
"sync"
"time"
)
//Const fields for On methods
const (
OnConnection = "connection"
OnConnecting = "connecting"
OnDisConnection = "disconnection"
OnMessage = "message"
OnError = "error"
OnReconnectFailed = "reconnect_failed"
)
//Socket socket.io client for golang
type Socket struct {
sessionID string
conn *conn
uri *url.URL
eventsLock sync.RWMutex
events map[string]*caller
acks map[int]*caller
id int
namespace string
options *SocketOption
attempts int
}
//Connect to socketio server
func Connect(uri string, options *SocketOption) (*Socket, error) {
u, err := url.Parse(uri)
if err != nil {
return nil, err
}
if options == nil {
options = &SocketOption{
ReconnectionAttempts: 0,
ReconnectionDelay: 5,
}
}
c := &Socket{
uri: u,
events: make(map[string]*caller),
acks: make(map[int]*caller),
options: options,
}
go c.connect()
return c, nil
}
func (client *Socket) connect() {
for {
if client.conn != nil && client.conn.askForClosed {
client.attempts = 0
break
}
if client.options.ReconnectionAttempts > 0 {
if client.attempts > client.options.ReconnectionAttempts {
p := packet{
Type: _RECONNECT_FAILED,
Id: -1,
}
client.onPacket(nil, &p)
break
} else {
client.attempts++
}
}
p := packet{
Type: _CONNECTING,
Id: -1,
}
client.onPacket(nil, &p)
socket, err := newConn(client.uri)
if err != nil {
if client.options.ReconnectionDelay <= 0 {
client.options.ReconnectionDelay = 5
}
time.Sleep(time.Duration(client.options.ReconnectionDelay) * time.Second)
} else {
client.conn = socket
client.attempts = 0
go client.readLoop()
break
}
}
}
//On get message from server
func (client *Socket) On(message string, fn interface{}) error {
c, err := newCaller(fn)
if err != nil {
return err
}
client.eventsLock.Lock()
client.events[message] = c
client.eventsLock.Unlock()
return err
}
//Emit send message to server
func (client *Socket) Emit(method string, args ...interface{}) error {
var c *caller
if l := len(args); l > 0 {
fv := reflect.ValueOf(args[l-1])
if fv.Kind() == reflect.Func {
var err error
c, err = newCaller(args[l-1])
if err != nil {
return err
}
args = args[:l-1]
}
}
args = append([]interface{}{method}, args...)
if c != nil {
id, err := client.sendID(args)
if err != nil {
return err
}
client.acks[id] = c
return nil
}
return client.send(args)
}
//GetSessionID get the current session id
func (client *Socket) GetSessionID() string {
return client.sessionID
}
//Close close connection
func (client *Socket) Close() error {
client.conn.askForClosed = true
return client.conn.Close()
}
func (client *Socket) send(args []interface{}) error {
packet := packet{
Type: _EVENT,
Id: -1,
NSP: client.namespace,
Data: args,
}
encoder := newEncoder(client.conn)
return encoder.Encode(packet)
}
func (client *Socket) sendID(args []interface{}) (int, error) {
packet := packet{
Type: _EVENT,
Id: client.id,
NSP: client.namespace,
Data: args,
}
client.id++
if client.id < 0 {
client.id = 0
}
encoder := newEncoder(client.conn)
err := encoder.Encode(packet)
if err != nil {
return -1, nil
}
return packet.Id, nil
}
func (client *Socket) onAck(id int, decoder *decoder, packet *packet) error {
c, ok := client.acks[id]
if !ok {
return nil
}
delete(client.acks, id)
args := c.GetArgs()
packet.Data = &args
if err := decoder.DecodeData(packet); err != nil {
return err
}
c.Call(args)
return nil
}
func (client *Socket) onPacket(decoder *decoder, packet *packet) ([]interface{}, error) {
var message string
switch packet.Type {
case _CONNECT:
client.sessionID = client.conn.sessionid
message = "connection"
case _CONNECTING:
message = "connecting"
case _RECONNECT_FAILED:
message = "reconnect_failed"
case _DISCONNECT:
message = "disconnection"
go client.connect()
case _ERROR:
message = "error"
go client.connect()
case _ACK:
fallthrough
case _BINARY_ACK:
return nil, client.onAck(packet.Id, decoder, packet)
default:
message = decoder.Message()
}
client.eventsLock.RLock()
c, ok := client.events[message]
client.eventsLock.RUnlock()
if !ok {
decoder.Close()
return nil, nil
}
args := c.GetArgs()
olen := len(args)
if olen > 0 {
packet.Data = &args
if err := decoder.DecodeData(packet); err != nil {
return nil, err
}
}
for i := len(args); i < olen; i++ {
args = append(args, nil)
}
retV := c.Call(args)
if len(retV) == 0 {
return nil, nil
}
var err error
if last, ok := retV[len(retV)-1].Interface().(error); ok {
err = last
retV = retV[0 : len(retV)-1]
}
ret := make([]interface{}, len(retV))
for i, v := range retV {
ret[i] = v.Interface()
}
return ret, err
}
func (client *Socket) readLoop() error {
defer func() {
p := packet{
Type: _DISCONNECT,
Id: -1,
}
client.onPacket(nil, &p)
}()
for {
decoder := newDecoder(client.conn)
var p packet
if err := decoder.Decode(&p); err != nil {
return err
}
ret, err := client.onPacket(decoder, &p)
if err != nil {
return err
}
switch p.Type {
case _CONNECT:
client.namespace = p.NSP
case _BINARY_EVENT:
fallthrough
case _EVENT:
if p.Id >= 0 {
p := packet{
Type: _ACK,
Id: p.Id,
NSP: client.namespace,
Data: ret,
}
encoder := newEncoder(client.conn)
if err := encoder.Encode(p); err != nil {
return err
}
}
case _DISCONNECT:
return nil
}
}
}