fill in the blanks to make the program work:
(function() {
var larger = function(o1, o2) {
if ( o1.size > o2.size ) {
console.log('o1 is larger');
} else {
console.log('o2 is larger');
}
};
var x = // write code here
var y = // write code here
larger(x, y);
}());
fill in the blanks to make the program work:
(function() {
var favorite_album = function( collection ) {
// do nothing if got an empty collection
if ( collection.length === 0 ) {
return;
}
// define two variables and initialize them
var max_played = collection[0].played,
max_index = 0;
for ( var i=0, len = collection.length; i < len; i++ ) {
if ( collection[i].played > max_played ) {
max_played = collection[i].played;
max_index = i;
}
}
return { play: max_played, index: max_index };
};
var music = // write code here
var fav = favorite_album( music );
console.log( "Your favorite album was played " + fav.play + " times" );
// Bonus: Write code here to make the following line print the above line
console.log( fav );
}());
implement a Summer
objects with two methods: getCurrentSum()
and add(number)
. Run the following main code to make sure everything works:
(function () {
// write your code here to make the program work
var s1 = Summer();
var s2 = Summer();
s1.add(10);
s1.add(20);
s2.add(30);
s2.add(5);
// prints 30
console.log(s1.getCurrentSum());
// prints 35
console.log(s2.getCurrentSum());
}());
fill in the blanks to make the program work:
(function () {
var person = {
// fill code here
};
var car = {
// fill code here
};
// print Vrum Vrum
car.drive();
// print I'm rich
if ( car.price > 1000 ) {
person.buy(car);
}
}());
(function () {
var employees = // fill code here;
for (var i=0; i < employees.length; ++i ) {
// print I work at IBM
employees[i].hello();
}
}());
implement the following Bingo
object. The Bingo
object should randomize a number between 1 and 10 on creation and provide a single method guess(number)
. That method should return true
if the argument was the secret number. Test your class.
implement a MusicBox
object that should make the following code work well:
(function() {
// Write your code here
var box = MusicBox();
var a1 = Album("The Who", "Tommy");
var a2 = Album("Tom Waits", "Closing Time");
var a3 = Album("John Cale", "Paris 1919");
var favorite;
box.addAlbum(a1);
box.addAlbum(a2);
box.addAlbum(a3);
a1.play() ; // prints "Playing The Who - Tommy"
a2.play(); // prints "Playing Tom Waits - Closing Time"
a1.play(); // prints "Playing The Who - Tommy"
favorite = box.favoriteAlbum();
// prints "favorite album is The Who - Tommy"
console.log("favorite album is " + favorite);
}());
can you also write it so that box.addAlbum(a1, a2, a3) will work ? how ?
write the functions that will make the following code work:
(function () {
// Code goes here
var album = PhotoAlbum();
var p;
p = Photo("Paris Trip 1");
p.tag("Jimmy");
p.tag("Jane");
p.tag("Jeff");
album.addPicture(p);
p = Photo("Look the Eiffel");
p.tag("Jimmy");
p.tag("Max");
album.addPicture(p);
p = Photo("OMG it's so high");
p.tag("Jimmy");
p.tag("Jane");
// prints "Jimmy, Jane"
p.showTags();
album.addPicture(p);
// prints "Paris Trip 1, Look the Eiffel, OMG it's so high"
album.showPictures("Jimmy");
// prints "Paris Trip 1, OMG it's so high"
album.showPictures("Jane");
}());
write a constructor function Point2D
that create a 2D point given its x
and y
coordinates.
write a contructor function Edge
that create an edge given its two vertices (i.e. two points).
write a method length
for Edge
that compute the length of the edge.
write a constructor function Trinagle
that create a triangle given its three edges.
write a method perimeter
for Triangle
that compute the perimeter of the triangle.
write a method area
for Triangle
that compute the area of the triangle
(Do you remeber the Erone's formula?).