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index.html
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<!DOCTYPE HTML>
<html>
<head>
<meta charset='utf8'>
</head>
<body>
<div id='ruffle'></div>
<script src='ruffle.js'></script>
<script>
var swfobject = {};
swfobject.embedSWF = function(url, cont, width, height){
var ruffle = window.RufflePlayer.newest(),
player = Object.assign(document.getElementById(cont).appendChild(ruffle.createPlayer()), {
width: width,
height: height,
style: 'width: ' + width + 'px; height: ' + height + 'px',
});
player.load({ url: url, allowScriptAccess: true });
}
var h = window.innerHeight*0.99
var w = window.innerWidth*0.99
swfobject.embedSWF('plazma_burst.swf', 'ruffle', w, h);
function myFunction() {
let player = document.querySelector("ruffle-player");
let pointerEvent = new PointerEvent("pointerdown");
console.log("dispatching...")
player.dispatchEvent(pointerEvent);
let gameEvent = new KeyboardEvent('keydown', {
key:"ArrowRight",code: "ArrowRight", keyCode: 39, bubbles: true,
});
player.dispatchEvent(gameEvent);
// leave()
}
function leave() {
let player = document.querySelector("ruffle-player");
let pointerEvent = new PointerEvent("pointerup");
player.dispatchEvent(pointerEvent);
console.log("leaving")
let gameEvent1 = new KeyboardEvent('keyup', {
key:"ArrowRight",code: "ArrowRight", keyCode: 39, bubbles: true,
});
player.dispatchEvent(gameEvent1);
}
function myFunction2() {
let player = document.querySelector("ruffle-player");
let pointerEvent = new PointerEvent("pointerdown");
console.log("dispatching...")
player.dispatchEvent(pointerEvent);
let gameEvent = new KeyboardEvent('keydown', {
key:"ArrowUp",code: "ArrowUp", keyCode: 39, bubbles: true,
});
player.dispatchEvent(gameEvent);
// leave()
}
function leave2() {
let player = document.querySelector("ruffle-player");
let pointerEvent = new PointerEvent("pointerup");
player.dispatchEvent(pointerEvent);
console.log("leaving")
let gameEvent1 = new KeyboardEvent('keyup', {
key:"ArrowUp",code: "ArrowUp", keyCode: 39, bubbles: true,
});
player.dispatchEvent(gameEvent1);
}
function Simulate_Key(POINTER,DIR,KEYCODE) {
let player = document.querySelector("ruffle-player");
let pointerEvent = new PointerEvent(POINTER);
player.dispatchEvent(pointerEvent);
console.log("leaving")
let gameEvent1 = new KeyboardEvent(DIR, {
key:KEYCODE,code: KEYCODE, keyCode: 39, bubbles: true,
});
player.dispatchEvent(gameEvent1);
}
</script>
<script src="main.js"></script>
<script src="joystick.js"></script>
<script src="joy.js"></script>
<div id="joyDiv" style="width:200px;height:200px;margin-bottom:0px; position: absolute;
left: 10px;
top: 270px; "></div>
</body>
<script type="text/javascript">
// Create JoyStick object into the DIV 'joyDiv'
joy_pos_x = w/4
joy_pos_y = h/8
var joy = new JoyStick('joyDiv');
console.log(joy.GetDir())
window.onload = function() {
function test() {
console.log(joy.GetDir())
if (joy.GetDir() ==="N" )
{
Simulate_Key("pointerdown","keydown","ArrowUp")
}
else if (joy.GetDir() ==="C" )
{
Simulate_Key("pointerup","keyup","ArrowUp")
Simulate_Key("pointerup","keyup","ArrowRight")
Simulate_Key("pointerup","keyup","ArrowLeft")
Simulate_Key("pointerup","keyup","ArrowDown")
}
else if (joy.GetDir() ==="E" )
{
Simulate_Key("pointerdown","keydown","ArrowRight")
}
else if (joy.GetDir() ==="W" )
{
Simulate_Key("pointerdown","keydown","ArrowLeft")
}
else if (joy.GetDir() ==="S" )
{
Simulate_Key("pointerdown","keydown","ArrowDown")
}
}
setInterval(test, 10);}
</script>
</html>