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Sure, this can be added. #2674 |
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XDR emulation is great for cranking up brightness to do things like coding in a bright environment, and a similar thing goes for dimming emulation beyond the lowest brightness level. I suggest one enhancement, which is some way to adjust for readability in both of these adverse environments mainly by cranking the contrast up. In an adverse lighting environment, the importance of having any kind of remotely correct color rendering drops significantly, so adjusting contrast allows for extracting even more legibility out of the brightness range.
Right now it is possible to set the contrast bar to be enabled in the menu, so it is almost a good ux. And I do quite like having control over how much adjustment to make to contrast, obviously it's a tradeoff between text readability and color rendering.
But it's not quite there yet.
I hope this makes sense.
I came from using Lunar which has this capability of increasing contrast in XDR emulation mode as one of the checkboxes.
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