From 5ee866d1fb64518386a898d14c4fdcc5673c7948 Mon Sep 17 00:00:00 2001
From: Mike Gower Applies to all synchronized media. This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtracks's original narration or be added to audio during pauses in existing dialogue. If actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions. Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions. For each occurrence of synchronized time-based media: Applies to all synchronized media. This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtracks's original narration or be added to audio during pauses in existing dialogue. If actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions. This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions. Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions. Applies to all synchronized media. This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions. This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions. Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions. Applies to all synchronized media. This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue must be used to provide this information as audio descriptions. This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue need to be used to provide this information as audio descriptions. Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions. This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue need to be used to provide this information as audio descriptions. Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions. In situations where important visual information is being conveyed at the same time as non-spoken audio (such as music and sound effects), the technique of "audio ducking" can be used. This involves dropping the overall sound level so that it is easier to distinguish the narration that is added during pauses in dialogue. This technique can work well with background music and sounds, but audio ducking has the potential to mask important audio information. Often such audio information can convey much of the sense of what is visually happening. There may be some pauses in dialogue where non-spoken audio information is so important that the addition of audio descriptions is unnecessary or inappropriate.Failure of Success Criterion 1.2.5 due to not using available pauses in dialogue to provide audio descriptions of important visual content
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+ Additional Techniques (Advisory) for Audio Description (Prerecorded)
Failures for Audio Description (Prerecorded)
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Failure of Success Criterion 1.2.5 due to not using available pauses in dial
Description
- Failure of Success Criterion 1.2.5 due to not using available pauses in dial
Description
- Failure of Success Criterion 1.2.5 due to not using available pauses in dial
Description
- Failure of Success Criterion 1.2.5 due to not using available pauses in dial
Description
This describes a failure condition for all techniques involving audio descriptions. Audio descriptions can either be provided as part of the soundtrack's original narration or be added to audio during pauses in existing dialogue. If important actions, characters, scene changes, and on-screen text are only conveyed visually, appropriate pauses in dialogue need to be used to provide this information as audio descriptions.
-Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
+Not all pauses are usable for audio descriptions. If the pauses in dialogue are too short (for instance, less than 2 seconds), or do not occur in proximity to the visual content that needs to be described, they may not be appropriate for audio descriptions.
In situations where important visual information is being conveyed at the same time as non-spoken audio (such as music and sound effects), the technique of "audio ducking" can be used. This involves dropping the overall sound level so that it is easier to distinguish the narration that is added during pauses in dialogue.
This technique can work well with background music and sounds, but audio ducking has the potential to mask important audio information. Often such audio information can convey much of the sense of what is visually happening. There may be some pauses in dialogue where non-spoken audio information is so important that the addition of audio descriptions is unnecessary or inappropriate.
From 8588bcd5a1fe037537e27a94492951ffdae22d9a Mon Sep 17 00:00:00 2001 From: Mike GowerFor each occurrence of synchronized time-based media:
+For each occurrence of synchronized media containing video:
For each occurrence of synchronized media containing video:
For each occurrence of synchronized media containing video: