Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Breaks with multiple encounters/after closing first encounter #47

Open
Zero101011 opened this issue Feb 16, 2023 · 0 comments
Open

Breaks with multiple encounters/after closing first encounter #47

Zero101011 opened this issue Feb 16, 2023 · 0 comments

Comments

@Zero101011
Copy link

Zero101011 commented Feb 16, 2023

Tested with only Group Initiative active on Foundry V10.291
Recreation steps for multiple encounter bug:

  1. open 2+ combat tracker encounters
  2. populate encounters by adding tokens to combat
  3. roll all/roll npc's on first encounter (should work)
  4. roll all/roll npc's on second+ encounter (won't work)
    (Alternatively reset initiative on first encounter then roll all/npc's on second+ encounter and first encounter will be rolled instead)

Recreation steps after closing first encounter bug:

  1. open 1 combat tracker encounter
  2. populate encounter by adding tokens to combat
  3. roll all/npc's on encounter (should work)
  4. close first encounter (trash can)
  5. open 1 new encounter
  6. populate new encounter
  7. roll all/npc's on encounter (button won't respond)

Disabling then re-enabling module seems to reset the lock to single encounter and will allow for rolling another, however bug will persist again after first roll.

As long as first encounter is never closed completely it can be reset & rerolled indefinitely

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant