Pre VulkanSceneGraph-1.0.3 testing phase. #735
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No negative feedback master means.... we're good for our first release candidate? :-) OK, so I've ignored the lack the positive feedback and merge VSG, vsgXchange and vsgExamples master into the respective 1.0 branches. The rc's are: https://github.com/vsg-dev/VulkanSceneGraph/releases/tag/VulkanSceneGraph-1.0.3-rc1 The changes between 1.0.3 and 1.02 are pretty extensive compared to between 1.0.1 and 1.0.2, a reflection of the longer time period, the complete changes can be seen in the three PR's I've just merged: #737 Please test and let me know success or failures. |
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I've been planning on tagging 1.0.3 for a while now but have a series of client and open source tasks that have kept dropping in my lap that have prevented me from getting things VSG master close to a release state. I believe we now pretty close so would like to wider testing of the VSG and the associated projects to make sure that the code base is in a good place for tagging 1.0.3.
The biggest build change since 1.0.2 is removing glslang and SPIRV-Tools as external dependencies achieved by using glslang as a submodule and compiling glslang directly into the VSG. This approach is rather unconventional so I'm wary of unexpected problems that it might throw up - only testing on as many platform and application combinations as we can will settle this.
I need to sit down an enumerate all the changes since 1.0.2 as there have been quite a few, I will do that over the next few days in the run up to 1.0.3. Right now what I'd really like from the community is testing, testing, testing of VSG master. Please report success or failures here on this thread so we can get a feel for convergence towards a stable 1.0.3 state.
If everything goes smoothly I'll tag the 1.0.3 release this Thursday.
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