Multiple ClosestHit Shaders for BLAS #1384
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eashaankumar
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I'm new to vulkan raytracing. I have multiple closestHit shaders that I want to use in my pipeline. How do I specify which cHit group a specific BLAS belongs to?
My guess is that you change the vsg::GeometryInstance->shaderOffset data somehow....But I don't know how....
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