Preparing for new developer releases of VulkanSceneGraph, vsgXchange, vsgImGui and vsgExample please test :-) #1383
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Commenting out the starfield prevents vsgcoordinateframe from crashing, but the output looks incomplete, maybe correct yet. vsgoverlay and vsgrendertotexture look good now. Thanks! |
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Hi, I have tested the current master branches on an rpi4 running Ubuntu 24.04 These are the main results, and therefore much more improved then last time when I tested for the 1.1.8 release. vsgheadless models/openstreetmap.vsgt vsgrendertotexturearray models/teapot.vsgt vsgvalidate vsgmeshshader vsgtextureprojection textures/VSGlogo.png vsgraytracing vsgclip models/openstreetmap.vsgt vsgclip models/teapot.vsgt Of course, there is a lot of possible combinations for the cmd line options but I tested the examples without any other then specifying a model. If there is anything particular to test, please let me know. |
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Hi All,
This week I merged changes to how the VulkanSceneGraph manages color spaces with changes to the default settings for swapchain/color frame buffer and VkFormat of loaded images that resolve color space kludges that have been around since the inception of the VSG, or even the OSG if we want to a long way :-)
I wrote up the changes in the dedicated thread #1379, so head over there for more details about the work.
I'm now doing a call for testing before the next round of developers releases as there changes to defaults they could impact how end users applications look and require developer to tweak their applications and data to undo the implicit kludges that would have been made to accommodate the kludges that used exist in the VSG.
If there are things we need to tweak or document to help users accommodate these changes I'd like to hear about them before release so we can figure out what to change/document so that 1.1.10 can be the best we can make it.
I'd like folks to update to VulkanSceneGraph, vsgXchange, vsgImGui and vsgExamples masters and let us know how you get on with the building/running examples and testing against your own application. Let us know on this thread of how you get on, be it success or failure so we can get a feel for how things are converging to dev release quality.
Thanks,
Robert.
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