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Geometry primitive and bool operations #1362

Answered by robertosfield
John38F asked this question in Q&A
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Hi John,

The VSG doe have basic shape primitive rendering via the vsg::Builder class, this supports creation of sphere, box, cylinder, cone, quads and points. At present it doesn't have support for specifying the resolution to create the geometry but but this should be possible with a future refinement. However, your typical of usage you might want to move the task more onto the GPU so to make it easier to refine the geometry based on viewpoint without loading up the CPU to regenerate the geometry.

The VSG doesn't directly support boolean operation on geometry or rendering. This is not a feature that sits within a general purpose scene graph library, but is better suited for an add on lib…

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