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declarations.hpp
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declarations.hpp
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#ifndef _DECLARATIONS_HPP_
#define _DECLARATIONS_HPP_
#define qboolean int
#define qtrue 1
#define qfalse 0
#define DotProduct(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
#define CrossProduct(a,b,c) ((c)[0]=(a)[1]*(b)[2]-(a)[2]*(b)[1],(c)[1]=(a)[2]*(b)[0]-(a)[0]*(b)[2],(c)[2]=(a)[0]*(b)[1]-(a)[1]*(b)[0])
#define DotProduct4( x,y ) ( ( x )[0] * ( y )[0] + ( x )[1] * ( y )[1] + ( x )[2] * ( y )[2] + ( x )[3] * ( y )[3] )
#define VectorSubtract4( a,b,c ) ( ( c )[0] = ( a )[0] - ( b )[0],( c )[1] = ( a )[1] - ( b )[1],( c )[2] = ( a )[2] - ( b )[2],( c )[3] = ( a )[3] - ( b )[3] )
#define VectorAdd4( a,b,c ) ( ( c )[0] = ( a )[0] + ( b )[0],( c )[1] = ( a )[1] + ( b )[1],( c )[2] = ( a )[2] + ( b )[2],( c )[3] = ( a )[3] + ( b )[3] )
#define VectorCopy4( a,b ) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
#define VectorScale4( v, s, o ) ( ( o )[0] = ( v )[0] * ( s ),( o )[1] = ( v )[1] * ( s ),( o )[2] = ( v )[2] * ( s ),( o )[3] = ( v )[3] * ( s ) )
#define VectorMA4( v, s, b, o ) ( ( o )[0] = ( v )[0] + ( b )[0] * ( s ),( o )[1] = ( v )[1] + ( b )[1] * ( s ),( o )[2] = ( v )[2] + ( b )[2] * ( s ),( o )[3] = ( v )[3] + ( b )[3] * ( s ) )
#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
#define VectorNegate( a,b ) ( ( b )[0] = -( a )[0],( b )[1] = -( a )[1],( b )[2] = -( a )[2] )
#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
#define Vector4Copy( a,b ) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
#define SnapVector( v ) {v[0] = (int)v[0]; v[1] = (int)v[1]; v[2] = (int)v[2];}
#define MAX_CLIENTS 64
#define PACKET_BACKUP 32
#define MAX_QPATH 64
#define MAX_OSPATH 256
#define FRAMETIME 50
typedef unsigned char byte;
typedef struct gclient_s gclient_t;
typedef struct gentity_s gentity_t;
typedef int scr_entref_t;
typedef enum
{
MOD_UNKNOWN,
MOD_PISTOL_BULLET,
MOD_RIFLE_BULLET,
MOD_GRENADE,
MOD_GRENADE_SPLASH,
MOD_PROJECTILE,
MOD_PROJECTILE_SPLASH,
MOD_MELEE,
MOD_HEAD_SHOT,
MOD_CRUSH,
MOD_TELEFRAG,
MOD_FALLING,
MOD_SUICIDE,
MOD_TRIGGER_HURT,
MOD_EXPLOSIVE,
MOD_BAD
} meansOfDeath_t;
enum svc_ops_e
{
svc_nop,
svc_gamestate,
svc_configstring,
svc_baseline,
svc_serverCommand,
svc_download,
svc_snapshot,
svc_EOF
};
typedef enum
{
ET_GENERAL = 0,
ET_PLAYER = 1,
ET_CORPSE = 2,
ET_ITEM = 3,
ET_MISSILE = 4,
ET_INVISIBLE = 5,
ET_SCRIPTMOVER = 6
} entityType_t;
typedef enum
{
TEAM_FREE,
TEAM_RED,
TEAM_BLUE,
TEAM_SPEC,
TEAM_NUM_TEAMS
} team_t;
typedef enum
{
CS_FREE,
CS_ZOMBIE,
CS_CONNECTED,
CS_PRIMED,
CS_ACTIVE
} clientState_t;
typedef enum
{
STATE_PLAYING,
STATE_DEAD,
STATE_SPECTATOR,
STATE_INTERMISSION
} sessionState_t;
typedef enum
{
CON_DISCONNECTED,
CON_CONNECTING,
CON_CONNECTED
} clientConnected_t;
typedef enum
{
NA_BOT = 0,
NA_BAD = 0,
NA_LOOPBACK = 2,
NA_BROADCAST = 3,
NA_IP = 4,
NA_IPX = 5,
NA_BROADCAST_IPX = 6
} netadrtype_t;
typedef struct
{
netadrtype_t type;
byte ip[4];
unsigned short port;
byte ipx[10];
} netadr_t;
typedef enum
{
NS_CLIENT,
NS_SERVER
} netsrc_t;
typedef struct
{
qboolean overflowed;
byte *data;
int maxsize;
int cursize;
int readcount;
int bit;
} msg_t;
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
typedef vec_t vec5_t[5];
typedef union
{
int i;
byte rgba[4];
} ucolor_t;
typedef struct cvar_s
{
char *name;
unsigned short flags;
byte type;
byte modified;
union
{
float floatval;
int integer;
char* string;
byte boolean;
vec2_t vec2;
vec3_t vec3;
vec4_t vec4;
ucolor_t color;
};
union
{
float latchedFloatval;
int latchedInteger;
char* latchedString;
byte latchedBoolean;
vec2_t latchedVec2;
vec3_t latchedVec3;
vec4_t latchedVec4;
ucolor_t latchedColor;
};
union
{
float resetFloatval;
int resetInteger;
char* resetString;
byte resetBoolean;
vec2_t resetVec2;
vec3_t resetVec3;
vec4_t resetVec4;
ucolor_t resetColor;
};
union
{
int imin;
float fmin;
};
union
{
int imax;
float fmax;
const char** enumStr;
};
struct cvar_s *next;
struct cvar_s *hashNext;
} cvar_t;
#define CVAR_ARCHIVE 1
#define CVAR_USERINFO 2
#define CVAR_SERVERINFO 4
#define CVAR_SYSTEMINFO 8
#define CVAR_INIT 16
#define CVAR_LATCH 32
#define CVAR_ROM 64
#define CVAR_CHEAT 128
#define CVAR_TEMP 256
#define CVAR_NORESTART 1024
#define CVAR_USER_CREATED 16384
struct VariableStackBuffer
{
const char *pos;
u_int16_t size;
u_int16_t bufLen;
u_int16_t localId;
char time;
char buf[1];
};
union VariableUnion
{
int intValue;
float floatValue;
unsigned int stringValue;
const float *vectorValue;
const char *codePosValue;
unsigned int pointerValue;
struct VariableStackBuffer *stackValue;
unsigned int entityOffset;
};
union ObjectInfo_u
{
u_int16_t size;
u_int16_t entnum;
u_int16_t nextEntId;
u_int16_t self;
};
struct ObjectInfo
{
u_int16_t refCount;
union ObjectInfo_u u;
};
union VariableValueInternal_u
{
u_int16_t next;
union VariableUnion u;
struct ObjectInfo o;
};
union VariableValueInternal_w
{
unsigned int status;
unsigned int type;
unsigned int name;
unsigned int classnum;
unsigned int notifyName;
unsigned int waitTime;
unsigned int parentLocalId;
};
union VariableValueInternal_v
{
u_int16_t next;
u_int16_t index;
};
typedef struct
{
union VariableUnion u;
int type;
} VariableValue;
union Variable_u
{
u_int16_t prev;
u_int16_t prevSibling;
};
struct Variable
{
u_int16_t id;
union Variable_u u;
};
typedef struct
{
struct Variable hash;
union VariableValueInternal_u u;
union VariableValueInternal_w w;
union VariableValueInternal_v v;
u_int16_t nextSibling;
} VariableValueInternal;
typedef struct
{
const char *fieldBuffer;
struct HunkUser *programHunkUser;
u_int16_t canonicalStrCount;
byte developer;
byte developer_script;
byte evaluate;
byte pad[3];
const char *error_message;
int error_index;
unsigned int time;
unsigned int timeArrayId;
unsigned int pauseArrayId;
unsigned int levelId;
unsigned int gameId;
unsigned int animId;
unsigned int freeEntList;
unsigned int tempVariable;
byte bInited;
byte pad2;
u_int16_t savecount;
unsigned int checksum;
unsigned int entId;
unsigned int entFieldName;
const char *programBuffer;
const char *endScriptBuffer;
} scrVarPub_t;
struct function_stack_t
{
const char *pos;
unsigned int localId;
unsigned int localVarCount;
VariableValue *top;
VariableValue *startTop;
};
struct function_frame_t
{
struct function_stack_t fs;
int topType;
};
typedef struct
{
unsigned int *localVars;
VariableValue *maxstack;
int function_count;
struct function_frame_t *function_frame;
VariableValue *top;
byte debugCode;
byte abort_on_error;
byte terminal_error;
byte pad;
unsigned int inparamcount;
unsigned int outparamcount;
struct function_frame_t function_frame_start[32];
VariableValue stack[2048];
} scrVmPub_t;
typedef int fileHandle_t;
typedef void (*xfunction_t)();
typedef void (*xmethod_t)(scr_entref_t);
typedef void (*xcommand_t) (void);
typedef struct scr_function_s
{
const char *name;
xfunction_t call;
qboolean developer;
} scr_function_t;
typedef struct scr_method_s
{
const char *name;
xmethod_t call;
qboolean developer;
} scr_method_t;
typedef enum
{
EV_NONE = 0,
EV_FOOTSTEP_RUN_DEFAULT,
EV_FOOTSTEP_RUN_BARK,
EV_FOOTSTEP_RUN_BRICK,
EV_FOOTSTEP_RUN_CARPET,
EV_FOOTSTEP_RUN_CLOTH,
EV_FOOTSTEP_RUN_CONCRETE,
EV_FOOTSTEP_RUN_DIRT,
EV_FOOTSTEP_RUN_FLESH,
EV_FOOTSTEP_RUN_FOLIAGE,
EV_FOOTSTEP_RUN_GLASS,
EV_FOOTSTEP_RUN_GRASS,
EV_FOOTSTEP_RUN_GRAVEL,
EV_FOOTSTEP_RUN_ICE,
EV_FOOTSTEP_RUN_METAL,
EV_FOOTSTEP_RUN_MUD,
EV_FOOTSTEP_RUN_PAPER,
EV_FOOTSTEP_RUN_PLASTER,
EV_FOOTSTEP_RUN_ROCK,
EV_FOOTSTEP_RUN_SAND,
EV_FOOTSTEP_RUN_SNOW,
EV_FOOTSTEP_RUN_WATER,
EV_FOOTSTEP_RUN_WOOD,
EV_FOOTSTEP_RUN_ASPHALT,
EV_FOOTSTEP_WALK_DEFAULT,
EV_FOOTSTEP_WALK_BARK,
EV_FOOTSTEP_WALK_BRICK,
EV_FOOTSTEP_WALK_CARPET,
EV_FOOTSTEP_WALK_CLOTH,
EV_FOOTSTEP_WALK_CONCRETE,
EV_FOOTSTEP_WALK_DIRT,
EV_FOOTSTEP_WALK_FLESH,
EV_FOOTSTEP_WALK_FOLIAGE,
EV_FOOTSTEP_WALK_GLASS,
EV_FOOTSTEP_WALK_GRASS,
EV_FOOTSTEP_WALK_GRAVEL,
EV_FOOTSTEP_WALK_ICE,
EV_FOOTSTEP_WALK_METAL,
EV_FOOTSTEP_WALK_MUD,
EV_FOOTSTEP_WALK_PAPER,
EV_FOOTSTEP_WALK_PLASTER,
EV_FOOTSTEP_WALK_ROCK,
EV_FOOTSTEP_WALK_SAND,
EV_FOOTSTEP_WALK_SNOW,
EV_FOOTSTEP_WALK_WATER,
EV_FOOTSTEP_WALK_WOOD,
EV_FOOTSTEP_WALK_ASPHALT,
EV_FOOTSTEP_PRONE_DEFAULT,
EV_FOOTSTEP_PRONE_BARK,
EV_FOOTSTEP_PRONE_BRICK,
EV_FOOTSTEP_PRONE_CARPET,
EV_FOOTSTEP_PRONE_CLOTH,
EV_FOOTSTEP_PRONE_CONCRETE,
EV_FOOTSTEP_PRONE_DIRT,
EV_FOOTSTEP_PRONE_FLESH,
EV_FOOTSTEP_PRONE_FOLIAGE,
EV_FOOTSTEP_PRONE_GLASS,
EV_FOOTSTEP_PRONE_GRASS,
EV_FOOTSTEP_PRONE_GRAVEL,
EV_FOOTSTEP_PRONE_ICE,
EV_FOOTSTEP_PRONE_METAL,
EV_FOOTSTEP_PRONE_MUD,
EV_FOOTSTEP_PRONE_PAPER,
EV_FOOTSTEP_PRONE_PLASTER,
EV_FOOTSTEP_PRONE_ROCK,
EV_FOOTSTEP_PRONE_SAND,
EV_FOOTSTEP_PRONE_SNOW,
EV_FOOTSTEP_PRONE_WATER,
EV_FOOTSTEP_PRONE_WOOD,
EV_FOOTSTEP_PRONE_ASPHALT,
EV_JUMP_DEFAULT,
EV_JUMP_BARK,
EV_JUMP_BRICK,
EV_JUMP_CARPET,
EV_JUMP_CLOTH,
EV_JUMP_CONCRETE,
EV_JUMP_DIRT,
EV_JUMP_FLESH,
EV_JUMP_FOLIAGE,
EV_JUMP_GLASS,
EV_JUMP_GRASS,
EV_JUMP_GRAVEL,
EV_JUMP_ICE,
EV_JUMP_METAL,
EV_JUMP_MUD,
EV_JUMP_PAPER,
EV_JUMP_PLASTER,
EV_JUMP_ROCK,
EV_JUMP_SAND,
EV_JUMP_SNOW,
EV_JUMP_WATER,
EV_JUMP_WOOD,
EV_JUMP_ASPHALT,
EV_LANDING_DEFAULT,
EV_LANDING_BARK,
EV_LANDING_BRICK,
EV_LANDING_CARPET,
EV_LANDING_CLOTH,
EV_LANDING_CONCRETE,
EV_LANDING_DIRT,
EV_LANDING_FLESH,
EV_LANDING_FOLIAGE,
EV_LANDING_GLASS,
EV_LANDING_GRASS,
EV_LANDING_GRAVEL,
EV_LANDING_ICE,
EV_LANDING_METAL,
EV_LANDING_MUD,
EV_LANDING_PAPER,
EV_LANDING_PLASTER,
EV_LANDING_ROCK,
EV_LANDING_SAND,
EV_LANDING_SNOW,
EV_LANDING_WATER,
EV_LANDING_WOOD,
EV_LANDING_ASPHALT,
EV_LANDING_PAIN_DEFAULT,
EV_LANDING_PAIN_BARK,
EV_LANDING_PAIN_BRICK,
EV_LANDING_PAIN_CARPET,
EV_LANDING_PAIN_CLOTH,
EV_LANDING_PAIN_CONCRETE,
EV_LANDING_PAIN_DIRT,
EV_LANDING_PAIN_FLESH,
EV_LANDING_PAIN_FOLIAGE,
EV_LANDING_PAIN_GLASS,
EV_LANDING_PAIN_GRASS,
EV_LANDING_PAIN_GRAVEL,
EV_LANDING_PAIN_ICE,
EV_LANDING_PAIN_METAL,
EV_LANDING_PAIN_MUD,
EV_LANDING_PAIN_PAPER,
EV_LANDING_PAIN_PLASTER,
EV_LANDING_PAIN_ROCK,
EV_LANDING_PAIN_SAND,
EV_LANDING_PAIN_SNOW,
EV_LANDING_PAIN_WATER,
EV_LANDING_PAIN_WOOD,
EV_LANDING_PAIN_ASPHALT,
EV_FOLIAGE_SOUND,
EV_STANCE_FORCE_STAND,
EV_STANCE_FORCE_CROUCH,
EV_STANCE_FORCE_PRONE,
EV_STEP_VIEW,
EV_ITEM_PICKUP,
EV_AMMO_PICKUP,
EV_NOAMMO,
EV_EMPTYCLIP,
EV_EMPTY_OFFHAND,
EV_RESET_ADS,
EV_RELOAD,
EV_RELOAD_FROM_EMPTY,
EV_RELOAD_START,
EV_RELOAD_END,
EV_RAISE_WEAPON,
EV_PUTAWAY_WEAPON,
EV_WEAPON_ALT,
EV_PULLBACK_WEAPON,
EV_FIRE_WEAPON,
EV_FIRE_WEAPONB,
EV_FIRE_WEAPON_LASTSHOT,
EV_RECHAMBER_WEAPON,
EV_EJECT_BRASS,
EV_MELEE_SWIPE,
EV_FIRE_MELEE,
EV_PREP_OFFHAND,
EV_USE_OFFHAND,
EV_SWITCH_OFFHAND,
EV_BINOCULAR_ENTER,
EV_BINOCULAR_EXIT,
EV_BINOCULAR_FIRE,
EV_BINOCULAR_RELEASE,
EV_BINOCULAR_DROP,
EV_MELEE_HIT,
EV_MELEE_MISS,
EV_FIRE_WEAPON_MG42,
EV_FIRE_QUADBARREL_1,
EV_FIRE_QUADBARREL_2,
EV_BULLET_TRACER,
EV_SOUND_ALIAS,
EV_SOUND_ALIAS_AS_MASTER,
EV_BULLET_HIT_SMALL,
EV_BULLET_HIT_LARGE,
EV_SHOTGUN_HIT,
EV_BULLET_HIT_AP,
EV_BULLET_HIT_CLIENT_SMALL,
EV_BULLET_HIT_CLIENT_LARGE,
EV_GRENADE_BOUNCE,
EV_GRENADE_EXPLODE,
EV_ROCKET_EXPLODE,
EV_ROCKET_EXPLODE_NOMARKS,
EV_CUSTOM_EXPLODE,
EV_CUSTOM_EXPLODE_NOMARKS,
EV_BULLET,
EV_PLAY_FX,
EV_PLAY_FX_ON_TAG,
EV_EARTHQUAKE,
EV_GRENADE_SUICIDE,
EV_OBITUARY
} entity_event_t;
enum scriptAnimEventTypes_t
{
ANIM_ET_PAIN = 0x0,
ANIM_ET_DEATH = 0x1,
ANIM_ET_FIREWEAPON = 0x2,
ANIM_ET_JUMP = 0x3,
ANIM_ET_JUMPBK = 0x4,
ANIM_ET_LAND = 0x5,
ANIM_ET_DROPWEAPON = 0x6,
ANIM_ET_RAISEWEAPON = 0x7,
ANIM_ET_CLIMB_MOUNT = 0x8,
ANIM_ET_CLIMB_DISMOUNT = 0x9,
ANIM_ET_RELOAD = 0xA,
ANIM_ET_CROUCH_TO_PRONE = 0xB,
ANIM_ET_PRONE_TO_CROUCH = 0xC,
ANIM_ET_STAND_TO_CROUCH = 0xD,
ANIM_ET_CROUCH_TO_STAND = 0xE,
ANIM_ET_STAND_TO_PRONE = 0xF,
ANIM_ET_PRONE_TO_STAND = 0x10,
ANIM_ET_MELEEATTACK = 0x11,
ANIM_ET_SHELLSHOCK = 0x12,
NUM_ANIM_EVENTTYPES = 0x13,
};
enum StanceState
{
CL_STANCE_STAND = 0x0,
CL_STANCE_CROUCH = 0x1,
CL_STANCE_PRONE = 0x2,
CL_STANCE_DIVE_TO_PRONE = 0x3,
};
typedef enum
{
TRACE_HITTYPE_NONE = 0x0,
TRACE_HITTYPE_ENTITY = 0x1,
TRACE_HITTYPE_DYNENT_MODEL = 0x2,
TRACE_HITTYPE_DYNENT_BRUSH = 0x3,
TRACE_HITTYPE_GLASS = 0x4
} TraceHitType;
typedef struct trace_s
{
float fraction;
vec3_t normal;
int surfaceFlags;
int contents;
const char *material;
int entityNum;
byte allsolid;
byte startsolid;
byte walkable;
byte padding;
} trace_t;
typedef struct leakyBucket_s leakyBucket_t;
struct leakyBucket_s
{
netadrtype_t type;
unsigned char adr[4];
uint64_t lastTime;
signed char burst;
long hash;
leakyBucket_t *prev, *next;
};
typedef struct usercmd_s
{
int serverTime;
int buttons;
byte weapon;
byte offHandIndex;
int angles[3];
char forwardmove;
char rightmove;
} usercmd_t;
#if COD_VERSION == COD2_1_0 || COD_VERSION == COD2_1_2
#define MAX_MSGLEN 0x4000
#elif COD_VERSION == COD2_1_3
#define MAX_MSGLEN 0x20000
#endif
typedef void netProfileInfo_t;
typedef struct
{
int outgoingSequence;
netsrc_t sock;
int dropped;
int incomingSequence;
netadr_t remoteAddress;
int qport;
int fragmentSequence;
int fragmentLength;
byte fragmentBuffer[MAX_MSGLEN];
qboolean unsentFragments;
int unsentFragmentStart;
int unsentLength;
byte unsentBuffer[MAX_MSGLEN];
netProfileInfo_t *netProfile;
} netchan_t;
typedef struct
{
char command[1024];
int cmdTime;
int cmdType;
} reliableCommands_t;
typedef struct
{
netadr_t adr;
int challenge;
int time;
int pingTime;
int firstTime;
int firstPing;
qboolean connected;
int guid;
#if COD_VERSION == COD2_1_2 || COD_VERSION == COD2_1_3
char pbguid[64];
int ipAuthorize;
#endif
} challenge_t; // verified for 1.0, guessed for 1.2 and 1.3
typedef enum
{
TR_STATIONARY = 0,
TR_INTERPOLATE = 1,
TR_LINEAR = 2,
TR_LINEAR_STOP = 3,
TR_SINE = 4,
TR_GRAVITY = 5,
TR_GRAVITY_PAUSED = 6,
TR_ACCELERATE = 7,
TR_DECCELERATE = 8
} trType_t;
typedef struct
{
trType_t trType;
int trTime;
int trDuration;
vec3_t trBase;
vec3_t trDelta;
} trajectory_t;
typedef struct entityState_s
{
int number;
int eType;
int eFlags;
trajectory_t pos;
trajectory_t apos;
int time;
int time2;
vec3_t origin;
vec3_t angles;
int otherEntityNum;
int attackerEntityNum;
int groundEntityNum;
int constantLight;
int loopSound;
int surfaceFlags;
int modelindex;
int clientNum;
int iHeadIcon;
int iHeadIconTeam;
int solid;
int eventParm;
int eventSequence;
vec4_t events;
vec4_t eventParms;
int weapon;
int legsAnim;
int torsoAnim;
int stage;
int loopfxid;
int hintstring;
int animMovetype;
vec3_t unkAngles;
} entityState_t; // verified
typedef struct
{
byte linked;
byte bmodel;
byte svFlags;
byte pad1;
int clientMask[2];
byte inuse;
byte pad2[3];
int broadcastTime;
vec3_t mins, maxs;
int contents;
vec3_t absmin, absmax;
vec3_t currentOrigin;
vec3_t currentAngles;
u_int16_t ownerNum;
u_int16_t pad3;
int eventTime;
} entityShared_t; // verified
typedef enum
{
STAT_HEALTH,
STAT_DEAD_YAW,
STAT_MAX_HEALTH,
STAT_FRIENDLY_LOOKAT_CLIENTNUM,
STAT_FRIENDLY_LOOKAT_HEALTH,
STAT_SPAWN_COUNT
} statIndex_t;
typedef enum
{
PLAYERVIEWLOCK_NONE = 0x0,
PLAYERVIEWLOCK_FULL = 0x1,
PLAYERVIEWLOCK_WEAPONJITTER = 0x2,
PLAYERVIEWLOCKCOUNT = 0x3,
} ViewLockTypes_t;
typedef enum
{
OBJST_EMPTY = 0x0,
OBJST_ACTIVE = 0x1,
OBJST_INVISIBLE = 0x2,
OBJST_DONE = 0x3,
OBJST_CURRENT = 0x4,
OBJST_FAILED = 0x5,
OBJST_NUMSTATES = 0x6,
} objectiveState_t;
typedef struct objective_s
{
objectiveState_t state;
vec3_t origin;
int entNum;
int teamNum;
int icon;
} objective_t;
typedef enum
{
HE_TYPE_FREE = 0x0,
HE_TYPE_TEXT = 0x1,
HE_TYPE_VALUE = 0x2,
HE_TYPE_PLAYERNAME = 0x3,
HE_TYPE_MAPNAME = 0x4,
HE_TYPE_GAMETYPE = 0x5,
HE_TYPE_MATERIAL = 0x6,
HE_TYPE_TIMER_DOWN = 0x7,
HE_TYPE_TIMER_UP = 0x8,
HE_TYPE_TENTHS_TIMER_DOWN = 0x9,
HE_TYPE_TENTHS_TIMER_UP = 0xA,
HE_TYPE_CLOCK_DOWN = 0xB,
HE_TYPE_CLOCK_UP = 0xC,
HE_TYPE_WAYPOINT = 0xD,
HE_TYPE_COUNT = 0xE,
} he_type_t;
typedef struct
{
char r;
char g;
char b;
char a;
} hudelem_colorsplit_t;
typedef union
{
hudelem_colorsplit_t split;
int rgba;
} hudelem_color_t;
typedef struct hudelem_s
{
he_type_t type;
float x;
float y;
float z;
float fontScale;
int font;
int alignOrg;
int alignScreen;
hudelem_color_t color;
hudelem_color_t fromColor;
int fadeStartTime;
int fadeTime;
int label;
int width;
int height;
int materialIndex;
int fromWidth;
int fromHeight;
int scaleStartTime;
int scaleTime;
float fromX;
float fromY;
int fromAlignOrg;
int fromAlignScreen;
int moveStartTime;
int moveTime;
int time;
int duration;
float value;
int text;
float sort;
hudelem_color_t glowColor;
} hudelem_t; // verified
typedef struct hudElemState_s
{
hudelem_t current[31];
hudelem_t archival[31];
} hudElemState_t;
typedef struct
{
float yaw;
int timer;
int transIndex;
int flags;
} mantleState_t;
typedef struct playerState_s
{
int commandTime;
int pm_type;
int bobCycle;
int pm_flags;
int pm_time;
vec3_t origin;
vec3_t velocity;
vec2_t oldVelocity; // 48
int weaponTime;
int weaponDelay;
int grenadeTimeLeft;
int throwBackGrenadeOwner;
int throwBackGrenadeTimeLeft;
int gravity;
float leanf;
int speed;
vec3_t delta_angles;
int groundEntityNum;
vec3_t vLadderVec;
int jumpTime;
float jumpOriginZ;
int legsTime;
int legsAnim;
int torsoTime;
int torsoAnim;
int legsAnimDuration;
int torsoAnimDuration;
int damageTimer;
int damageDuration;
int flinchYawAnim;
int movementDir;
int eFlags;
int eventSequence;
int events[4];
unsigned int eventParms[4];
int oldEventSequence;
int clientNum;
int offHandIndex;
unsigned int weapon;
int weaponstate;
float fWeaponPosFrac;
int adsDelayTime;
int viewmodelIndex;
vec3_t viewangles;
int viewHeightTarget;
float viewHeightCurrent;
int viewHeightLerpTime;
int viewHeightLerpTarget;
int viewHeightLerpDown;
int unknown[5];
int damageEvent;
int damageYaw;
int damagePitch;
int damageCount;
int stats[6];
int ammo[128];
int ammoclip[128]; // 836
int weapFlags;
int weapFlags2;
int unknown2[2];
byte slot_none;
byte slot_primary;
byte slot_primaryb;
int unknown3[5];
vec3_t mins;
vec3_t maxs;
float proneDirection;
float proneDirectionPitch;
float proneTorsoPitch;
ViewLockTypes_t viewlocked;
int viewlocked_entNum;
int cursorHint;
int cursorHintString;