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map.cpp
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#include "ScriptPCH.h"
class Announce_OnMapChange : public PlayerScript
{
public:
Announce_OnMapChange() : PlayerScript("Announce_OnMapChange") {}
void OnPlayerEnterMap(Map* map, Player* player)
{
if (player->GetMapId() == 615)
{
player->AddAura(68378, player);
player->AddItem(12584, 2);
ChatHandler(player).PSendSysMessage("You have all the power you could imagine to slay down Sartharion.");
}
if (player->GetMapId() == 608)
{
player->AddAura(68378, player);
player->AddAura(5118, player);
player->AddItem(13719, 2);
ChatHandler(player).PSendSysMessage("You have all the power you could imagine to slay down these Monsters.");
}
if (player->HasAura(61254))
{
player->RemoveAurasDueToSpell(61254);
player->TeleportTo(530, 6654.645508f, -6458.209473f, 29.259302f, 2.664963f);
}
}
};
void AddSC_Announce_OnMapChange()
{
new Announce_OnMapChange();
}