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Engine.xml
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<Root>
<Object class="EngineOptions">
<Property type="String" name="m_name" value="EngineOptions"/>
<Property type="Uint32" name="m_uid" value="1488493778"/>
<Property type="Uint32" name="m_originalUID" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" value=""/>
<Property type="String" name="m_gamePath" value="projects/game"/>
<Property type="String" name="m_startWorld" value="data/Worlds/Game.world"/>
<Property type="String" name="m_gameObjectTags">
<Value name="Tag_0" value="Player"/>
<Value name="Tag_1" value="Enemy"/>
<Value name="Tag_2" value="Weapon"/>
<Value name="Tag_3" value="Chest"/>
</Property>
<Property type="Bool" name="m_showRigidBodies" value="false"/>
<Property type="EnumFlagsU32" name="m_showRigidBodiesMask" value="Sphere|Box|Capsule|Cylinder|Mesh"/>
<Property type="Bool" name="m_mergeStaticBodies" value="true"/>
<Property type="String" name="m_physicsCategories">
<Value name="Category_0" value="Default"/>
<Value name="Category_1" value="Player 1"/>
<Value name="Category_2" value="Player 2"/>
<Value name="Category_3" value="Player 3"/>
<Value name="Category_4" value="Player 4"/>
</Property>
<Property type="Bool" name="m_useTimeScale" value="false"/>
<Property type="Float" name="m_timeScale" value="1"/>
<Property type="Bool" name="m_useMaxDT" value="true"/>
<Property type="Float" name="m_maxDT" value="16.666666"/>
<Property type="Bool" name="m_useFixedDT" value="false"/>
<Property type="Float" name="m_fixedDT" value="16.666666"/>
<Property type="EnumFlagsU32" name="m_animationOptionFlags" value="AnimationJobs|ShowSkeletons"/>
<Property type="EnumFlagsU32" name="m_loadingOptionFlags" value="ResourcePriority"/>
</Object>
</Root>