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performance issues on large meshes- consider porting to C / threading or using popleft / deque to accelerate? #2

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BluePrintRandom opened this issue Sep 30, 2020 · 0 comments

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@BluePrintRandom
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performance issues on large meshes- consider porting to C / threading or using popleft / deque to accelerate?

I am using on a 8 million polygon mesh and I think it may take all night

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