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paths.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy, os, sys, tempfile, shutil
from . import tasks_queue, ui, utils, reports, global_vars, colors
_presets = os.path.join(bpy.utils.user_resource('SCRIPTS'), "presets")
BLENDERKIT_LOCAL = "http://localhost:8001"
BLENDERKIT_MAIN = "https://www.blenderkit.com"
BLENDERKIT_DEVEL = "https://devel.blenderkit.com"
BLENDERKIT_STAGING = "https://staging.blenderkit.com"
BLENDERKIT_API = "/api/v1/"
BLENDERKIT_REPORT_URL = "usage_report/"
BLENDERKIT_USER_ASSETS = "/my-assets"
BLENDERKIT_PLANS = "/plans/pricing/"
BLENDERKIT_MANUAL = "https://youtu.be/pSay3yaBWV0"
BLENDERKIT_MODEL_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/upload/"
BLENDERKIT_MATERIAL_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-material/"
BLENDERKIT_BRUSH_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-brush/"
BLENDERKIT_HDR_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-hdr/"
BLENDERKIT_SCENE_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-scene/"
BLENDERKIT_LOGIN_URL = "https://www.blenderkit.com/accounts/login"
BLENDERKIT_OAUTH_LANDING_URL = "/oauth-landing/"
BLENDERKIT_SIGNUP_URL = "https://www.blenderkit.com/accounts/register"
BLENDERKIT_SETTINGS_FILENAME = os.path.join(_presets, "bkit.json")
def cleanup_old_folders():
'''function to clean up any historical folders for BlenderKit. By now removes the temp folder.'''
orig_temp = os.path.join(os.path.expanduser('~'), 'blenderkit_data', 'temp')
if os.path.isdir(orig_temp):
try:
shutil.rmtree(orig_temp)
except Exception as e:
print(e)
print("couldn't delete old temp directory")
def get_bkit_url():
# bpy.app.debug_value = 2
d = bpy.app.debug_value
# d = 2
if d == 1:
url = BLENDERKIT_LOCAL
elif d == 2:
url = BLENDERKIT_DEVEL
elif d == 3:
url = BLENDERKIT_STAGING
else:
url = BLENDERKIT_MAIN
return url
def find_in_local(text=''):
fs = []
for p, d, f in os.walk('.'):
for file in f:
if text in file:
fs.append(file)
return fs
def get_api_url():
return get_bkit_url() + BLENDERKIT_API
def get_oauth_landing_url():
return get_bkit_url() + BLENDERKIT_OAUTH_LANDING_URL
def get_author_gallery_url(author_id):
return f'{get_bkit_url()}/asset-gallery?query=author_id:{author_id}'
def get_asset_gallery_url(asset_id):
return f'{get_bkit_url()}/asset-gallery-detail/{asset_id}/'
def default_global_dict():
from os.path import expanduser
home = expanduser("~")
return home + os.sep + 'blenderkit_data'
def get_categories_filepath():
tempdir = get_temp_dir()
return os.path.join(tempdir, 'categories.json')
dirs_exist_dict = {} # cache these results since this is used very often
# this causes the function to fail if user deletes the directory while blender is running,
# but comes back when blender is restarted.
def get_temp_dir(subdir=None):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
# first try cached results
if subdir is not None:
d = dirs_exist_dict.get(subdir)
if d is not None:
return d
else:
d = dirs_exist_dict.get('top')
if d is not None:
return d
# tempdir = user_preferences.temp_dir
tempdir = os.path.join(tempfile.gettempdir(), 'bkit_temp')
if tempdir.startswith('//'):
tempdir = bpy.path.abspath(tempdir)
try:
if not os.path.exists(tempdir):
os.makedirs(tempdir)
dirs_exist_dict['top'] = tempdir
if subdir is not None:
tempdir = os.path.join(tempdir, subdir)
if not os.path.exists(tempdir):
os.makedirs(tempdir)
dirs_exist_dict[subdir] = tempdir
cleanup_old_folders()
except:
tasks_queue.add_task((reports.add_report, ('Cache directory not found. Resetting Cache folder path.',)))
p = default_global_dict()
if p == user_preferences.global_dir:
message = 'Global dir was already default, plese set a global directory in addon preferences to a dir where you have write permissions.'
tasks_queue.add_task((reports.add_report, (message,)))
return None
user_preferences.global_dir = p
tempdir = get_temp_dir(subdir=subdir)
return tempdir
def get_download_dirs(asset_type):
''' get directories where assets will be downloaded'''
subdmapping = {'brush': 'brushes', 'texture': 'textures', 'model': 'models', 'scene': 'scenes',
'material': 'materials', 'hdr': 'hdrs'}
dirs = []
if global_vars.PREFS['directory_behaviour'] in ('BOTH', 'GLOBAL'):
ddir = global_vars.PREFS['global_dir']
if ddir.startswith('//'):
ddir = bpy.path.abspath(ddir)
if not os.path.exists(ddir):
os.makedirs(ddir)
subd = subdmapping[asset_type]
subdir = os.path.join(ddir, subd)
if not os.path.exists(subdir):
os.makedirs(subdir)
dirs.append(subdir)
if (
global_vars.PREFS['directory_behaviour'] == 'BOTH' or global_vars.PREFS[
'directory_behaviour'] == 'LOCAL') and bpy.data.is_saved: # it's important local get's solved as second, since for the linking process only last filename will be taken. For download process first name will be taken and if 2 filenames were returned, file will be copied to the 2nd path.
ddir = global_vars.PREFS['project_subdir']
if ddir.startswith('//'):
ddir = bpy.path.abspath(ddir)
if not os.path.exists(ddir):
os.makedirs(ddir)
subd = subdmapping[asset_type]
subdir = os.path.join(ddir, subd)
if not os.path.exists(subdir):
os.makedirs(subdir)
dirs.append(subdir)
return dirs
def slugify(slug):
"""
Normalizes string, converts to lowercase, removes non-alpha characters,
and converts spaces to hyphens.
"""
import unicodedata, re
slug = slug.lower()
characters = '<>:"/\\|?\*., ()#'
for ch in characters:
slug = slug.replace(ch, '_')
# import re
# slug = unicodedata.normalize('NFKD', slug)
# slug = slug.encode('ascii', 'ignore').lower()
slug = re.sub(r'[^a-z0-9]+.- ', '-', slug).strip('-')
slug = re.sub(r'[-]+', '-', slug)
slug = re.sub(r'/', '_', slug)
slug = re.sub(r'\\\'\"', '_', slug)
if len(slug) > 50:
slug = slug[:50]
return slug
def extract_filename_from_url(url):
# print(url)
if url is not None:
imgname = url.split('/')[-1]
imgname = imgname.split('?')[0]
return imgname
return ''
resolution_suffix = {
'blend': '',
'resolution_0_5K': '_05k',
'resolution_1K': '_1k',
'resolution_2K': '_2k',
'resolution_4K': '_4k',
'resolution_8K': '_8k',
}
resolutions = {
'resolution_0_5K': 512,
'resolution_1K': 1024,
'resolution_2K': 2048,
'resolution_4K': 4096,
'resolution_8K': 8192,
}
def round_to_closest_resolution(res):
rdist = 1000000
# while res/2>1:
# p2res*=2
# res = res/2
# print(p2res, res)
for rkey in resolutions:
# print(resolutions[rkey], rdist)
d = abs(res - resolutions[rkey])
if d < rdist:
rdist = d
p2res = rkey
return p2res
def get_res_file(asset_data, resolution, find_closest_with_url=False):
'''
Returns closest resolution that current asset can offer.
If there are no resolutions, return orig file.
If orig file is requested, return it.
params
asset_data
resolution - ideal resolution
find_closest_with_url:
returns only resolutions that already containt url in the asset data, used in scenes where asset is/was already present.
Returns:
resolution file
resolution, so that other processess can pass correctly which resolution is downloaded.
'''
orig = None
res = None
closest = None
target_resolution = resolutions.get(resolution)
mindist = 100000000
for f in asset_data['files']:
if f['fileType'] == 'blend':
orig = f
if resolution == 'blend':
# orig file found, return.
return orig, 'blend'
if f['fileType'] == resolution:
# exact match found, return.
return f, resolution
# find closest resolution if the exact match won't be found.
rval = resolutions.get(f['fileType'])
if rval and target_resolution:
rdiff = abs(target_resolution - rval)
if rdiff < mindist:
closest = f
mindist = rdiff
# print('\n\n\n\n\n\n\n\n')
# print(closest)
# print('\n\n\n\n\n\n\n\n')
if not res and not closest:
# utils.pprint(f'will download blend instead of resolution {resolution}')
return orig, 'blend'
# utils.pprint(f'found closest resolution {closest["fileType"]} instead of the requested {resolution}')
return closest, closest['fileType']
def server_2_local_filename(asset_data, filename):
'''
Convert file name on server to file name local.
This should get replaced
'''
# print(filename)
fn = filename.replace('blend_', '')
fn = fn.replace('resolution_', '')
# print('after replace ', fn)
n = slugify(asset_data['name']) + '_' + fn
return n
def get_texture_directory(asset_data, resolution='blend'):
tex_dir_path = f"//textures{resolution_suffix[resolution]}{os.sep}"
return tex_dir_path
def get_download_filepaths(asset_data, resolution='blend', can_return_others=False):
'''Get all possible paths of the asset and resolution. Usually global and local directory.'''
windows_path_limit = 250
dirs = get_download_dirs(asset_data['assetType'])
res_file, resolution = get_res_file(asset_data, resolution, find_closest_with_url=can_return_others)
name_slug = slugify(asset_data['name'])
if len(name_slug) > 16:
name_slug = name_slug[:16]
asset_folder_name = f"{name_slug}_{asset_data['id']}"
# utils.pprint('get download filenames ', dict(res_file))
file_names = []
if not res_file:
return file_names
# fn = asset_data['file_name'].replace('blend_', '')
if res_file.get('url') is not None:
# Tweak the names a bit:
# remove resolution and blend words in names
#
fn = extract_filename_from_url(res_file['url'])
n = server_2_local_filename(asset_data, fn)
for d in dirs:
asset_folder_path = os.path.join(d, asset_folder_name)
print(asset_folder_path)
if sys.platform == 'win32' and len(asset_folder_path) > windows_path_limit:
tasks_queue.add_task((reports.add_report, (
'The path to assets is too long, '
'only Global folder can be used. '
'Move your .blend file to another '
'folder with shorter path to '
'store assets in a subfolder of your project.',
60, colors.RED)))
continue
if not os.path.exists(asset_folder_path):
os.makedirs(asset_folder_path)
file_name = os.path.join(asset_folder_path, n)
file_names.append(file_name)
utils.p('file paths', file_names)
for f in file_names:
if len(f) > windows_path_limit:
tasks_queue.add_task(
(reports.add_report, (
'The path to assets is too long, '
'only Global folder can be used. '
'Move your .blend file to another '
'folder with shorter path to '
'store assets in a subfolder of your project.',
60, colors.RED)))
file_names.remove(f)
return file_names
def delete_asset_debug(asset_data):
'''TODO fix this for resolutions - should get ALL files from ALL resolutions.'''
from . import download
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
api_key = user_preferences.api_key
download.get_download_url(asset_data, download.get_scene_id(), api_key)
file_names = get_download_filepaths(asset_data)
for f in file_names:
asset_dir = os.path.dirname(f)
if os.path.isdir(asset_dir):
try:
print(asset_dir)
shutil.rmtree(asset_dir)
except:
e = sys.exc_info()[0]
print(e)
pass;
def get_clean_filepath():
script_path = os.path.dirname(os.path.realpath(__file__))
subpath = "blendfiles" + os.sep + "cleaned.blend"
cp = os.path.join(script_path, subpath)
return cp
def get_thumbnailer_filepath():
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
subpath = "blendfiles" + os.sep + "thumbnailer.blend"
return os.path.join(script_path, subpath)
def get_material_thumbnailer_filepath():
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
subpath = "blendfiles" + os.sep + "material_thumbnailer_cycles.blend"
return os.path.join(script_path, subpath)
"""
for p in bpy.utils.script_paths():
testfname= os.path.join(p, subpath)#p + '%saddons%sobject_fracture%sdata.blend' % (s,s,s)
if os.path.isfile( testfname):
fname=testfname
return(fname)
return None
"""
def get_addon_file(subpath=''):
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
return os.path.join(script_path, subpath)
script_path = os.path.dirname(os.path.realpath(__file__))
def get_addon_thumbnail_path(name):
global script_path
# fpath = os.path.join(p, subpath)
ext = name.split('.')[-1]
next = ''
if not (ext == 'jpg' or ext == 'png'): # already has ext?
next = '.jpg'
subpath = "thumbnails" + os.sep + name + next
return os.path.join(script_path, subpath)