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Raytracer

This repository contains a simple raytracer written in Rust. It is based on the book Ray Tracing in One Weekend by Peter Shirley and is an exercise in learning the Rust programming language.

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Goals

  • Render a simple scene
  • Load scene from file
  • Load render settings from file
  • Support OBJ loading for meshes
  • Support textures
  • Support multiple materials
    • Diffuse
    • Metal
    • Dielectric
  • Support multiple lights
  • Support multiple cameras
  • Support multiple objects
  • BVH acceleration
  • Multithreading
  • Hamiltonian geodesic path tracing