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main.go
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package main
import (
"context"
"fmt"
"net"
"time"
"github.com/pion/rtcp"
"github.com/pion/webrtc/v3"
"github.com/pion/webrtc/v3/examples/internal/signal"
)
type udpConn struct {
conn *net.UDPConn
port int
}
func main() {
// Create context
ctx, cancel := context.WithCancel(context.Background())
// Create a MediaEngine object to configure the supported codec
m := webrtc.MediaEngine{}
// Setup the codecs you want to use.
// We'll use a VP8 codec but you can also define your own
m.RegisterCodec(webrtc.NewRTPOpusCodec(webrtc.DefaultPayloadTypeOpus, 48000))
m.RegisterCodec(webrtc.NewRTPVP8Codec(webrtc.DefaultPayloadTypeVP8, 90000))
// Create the API object with the MediaEngine
api := webrtc.NewAPI(webrtc.WithMediaEngine(m))
// Everything below is the Pion WebRTC API! Thanks for using it ❤️.
// Prepare the configuration
config := webrtc.Configuration{
ICEServers: []webrtc.ICEServer{
{
URLs: []string{"stun:stun.l.google.com:19302"},
},
},
}
// Create a new RTCPeerConnection
peerConnection, err := api.NewPeerConnection(config)
if err != nil {
panic(err)
}
// Allow us to receive 1 audio track, and 1 video track
if _, err = peerConnection.AddTransceiverFromKind(webrtc.RTPCodecTypeAudio); err != nil {
panic(err)
} else if _, err = peerConnection.AddTransceiverFromKind(webrtc.RTPCodecTypeVideo); err != nil {
panic(err)
}
// Create a local addr
var laddr *net.UDPAddr
if laddr, err = net.ResolveUDPAddr("udp", "127.0.0.1:"); err != nil {
panic(err)
}
// Prepare udp conns
udpConns := map[string]*udpConn{
"audio": {port: 4000},
"video": {port: 4002},
}
for _, c := range udpConns {
// Create remote addr
var raddr *net.UDPAddr
if raddr, err = net.ResolveUDPAddr("udp", fmt.Sprintf("127.0.0.1:%d", c.port)); err != nil {
panic(err)
}
// Dial udp
if c.conn, err = net.DialUDP("udp", laddr, raddr); err != nil {
panic(err)
}
defer func(conn net.PacketConn) {
if closeErr := conn.Close(); closeErr != nil {
panic(closeErr)
}
}(c.conn)
}
// Set a handler for when a new remote track starts, this handler will forward data to
// our UDP listeners.
// In your application this is where you would handle/process audio/video
peerConnection.OnTrack(func(track *webrtc.Track, receiver *webrtc.RTPReceiver) {
// Retrieve udp connection
c, ok := udpConns[track.Kind().String()]
if !ok {
return
}
// Send a PLI on an interval so that the publisher is pushing a keyframe every rtcpPLIInterval
go func() {
ticker := time.NewTicker(time.Second * 2)
for range ticker.C {
if rtcpErr := peerConnection.WriteRTCP([]rtcp.Packet{&rtcp.PictureLossIndication{MediaSSRC: track.SSRC()}}); rtcpErr != nil {
fmt.Println(rtcpErr)
}
}
}()
b := make([]byte, 1500)
for {
// Read
n, readErr := track.Read(b)
if readErr != nil {
panic(readErr)
}
// Write
if _, err = c.conn.Write(b[:n]); err != nil {
// For this particular example, third party applications usually timeout after a short
// amount of time during which the user doesn't have enough time to provide the answer
// to the browser.
// That's why, for this particular example, the user first needs to provide the answer
// to the browser then open the third party application. Therefore we must not kill
// the forward on "connection refused" errors
if opError, ok := err.(*net.OpError); ok && opError.Err.Error() == "write: connection refused" {
continue
}
panic(err)
}
}
})
// Set the handler for ICE connection state
// This will notify you when the peer has connected/disconnected
peerConnection.OnICEConnectionStateChange(func(connectionState webrtc.ICEConnectionState) {
fmt.Printf("Connection State has changed %s \n", connectionState.String())
if connectionState == webrtc.ICEConnectionStateConnected {
fmt.Println("Ctrl+C the remote client to stop the demo")
} else if connectionState == webrtc.ICEConnectionStateFailed ||
connectionState == webrtc.ICEConnectionStateDisconnected {
fmt.Println("Done forwarding")
cancel()
}
})
// Wait for the offer to be pasted
offer := webrtc.SessionDescription{}
signal.Decode(signal.MustReadStdin(), &offer)
// Set the remote SessionDescription
if err = peerConnection.SetRemoteDescription(offer); err != nil {
panic(err)
}
// Create answer
answer, err := peerConnection.CreateAnswer(nil)
if err != nil {
panic(err)
}
// Create channel that is blocked until ICE Gathering is complete
gatherComplete := webrtc.GatheringCompletePromise(peerConnection)
// Sets the LocalDescription, and starts our UDP listeners
if err = peerConnection.SetLocalDescription(answer); err != nil {
panic(err)
}
// Block until ICE Gathering is complete, disabling trickle ICE
// we do this because we only can exchange one signaling message
// in a production application you should exchange ICE Candidates via OnICECandidate
<-gatherComplete
// Output the answer in base64 so we can paste it in browser
fmt.Println(signal.Encode(*peerConnection.LocalDescription()))
// Wait for context to be done
<-ctx.Done()
}